Usage:NextPlayer
Moves are finished by the function Next player from main menu, toolbar, or per ctrl+N. On timeout if you play with a time limit, and if you are not allowed to 'buy' additional time for points, the function is called automatically with the currently placed tiles. In case of timeout prior to the move the player passes therefore.
A move is accepted if
- a tile is placed on the (gray) start square in case of the first move
- all tiles are placed in one dimension, i.e. either in a column, or row respectively stack in case of 3D mode
- one or more tiles are connected to previously placed tiles, except for the first move
- tiles are consecutively placed, that means with out empty squares between the tiles (previously placed tiles are accepted)
If you play with the 'what-if' variant and one tile has been jokerized,
- the move have to score with at least as much points as the bingo receives
If one of this basic rules is violated the player can adjust his move unless he or she has run out of time. If no letter has been placed and nothing was marked for exchange you have to confirm that you just want to pass.
In respect to the word check mode the placed word and all connected words are checked for validity. In case of the modus 'takeback' he actual player gets the opportunity to correct his or her move or if the placed word(s) should be judged by the mates. This first confirmation is not applicable in mode 'poll'. Poll means all mates are asked to confirm the word if it isn't contained in one dictionary (of course there is only one dictionary in local games but every player might have his own list in network games). The word is treated as valid only if all accept it. If one disagrees the tiles are put back to the rack. The move will be treated as a pass with zero points. In case of the 'challenge' mode the validation process is not started until one of the opponents objects a placed word. To do so click on the hand symbol in the toolbar, as long as it is available. Once the placed word(s) is/are challenged the normal validation with poll starts.
The game ends by Next player if the maximal number of passes are reached, or all letters have been placed and the last move is valid. In challenge mode the opponents get are explicitly asked for objection if the move would end the game.
After finalization of a move a message is added with the information who placed which words and how many points he or she received. In network mode a dialog pops-up if it is your turn. The current player can be read from the statusbar as well by a red frame at the player's alias.
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