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		<id>http://scrabble.sourceforge.net/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ocye</id>
		<title>Scrabble3D Manual - User contributions [en]</title>
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		<updated>2026-05-12T22:44:56Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=Network:Registration&amp;diff=2723</id>
		<title>Network:Registration</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=Network:Registration&amp;diff=2723"/>
				<updated>2016-01-31T22:58:09Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The registration at the game server is as simple as possible: you just have to enter your alias/name and a password. If the name is already in use, it is matched against the password. Otherwise the name will be added to the database along with the password and the date of registration, and you are known by this alias in future. For convenience, the password is stored locally as plain text. So take care to use no security relevant information. &lt;br /&gt;
&lt;br /&gt;
The use of the game server is free of any charge and you will not get bothered with ads. Also your email address will not used for other purpose than information about new messages or if it&amp;#039;s your turn (take a look at [[Network:Asynchronous_Game|asynchronous games]] for these features). Subject to decision are violations of the common [[wikipedia:Netiquette|netiquette]]. &lt;br /&gt;
&lt;br /&gt;
The server itself runs on a [https://www.raspberrypi.org/products/raspberry-pi-2-model-b/ Raspberry 2] SoC (previously it was a [[wikipedia:SheevaPlug|SheevaPlug]]), online 24/7. Since the broadband connection is disconnected daily it might happen that the connection is lost for some minutes until the IP address is renewed (this happens usually around 2am UTC). The communication with the game server is done via TCP/IP on port 5001. Please take care to have this port not blocked.&lt;br /&gt;
&lt;br /&gt;
{{Languages|Network:Registration}}&lt;br /&gt;
&lt;br /&gt;
[[Category:English]][[Category:Network]]&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=Network:Registration&amp;diff=2722</id>
		<title>Network:Registration</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=Network:Registration&amp;diff=2722"/>
				<updated>2016-01-31T22:57:03Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The registration at the game server is as simple as possible: you just have to enter your alias/name and a password. If the name is already in use, it is matched against the password. Otherwise the name will be added to the database along with the password and the date of registration, and you are known by this alias in future. For convenience, the password is stored locally as plain text. So take care to use no security relevant information. &lt;br /&gt;
&lt;br /&gt;
The use of the game server is free of any charge and you will not get bothered with ads. Also your email address will not used for other purpose than information about new messages or if it&amp;#039;s your turn (take a look at [[Network:Asynchronous_Game|asynchronous games]] for these features). Subject to decision are violations of the common [[wikipedia:Netiquette|netiquette]]. &lt;br /&gt;
&lt;br /&gt;
The server itself runs on a [https://www.raspberrypi.org/products/raspberry-pi-2-model-b/ Raspberry 2] SoC (previously it was a [[wikipedia:SheevaPlug|SheevaPlug]]), online 24/7. Since the broadband connection is disconnected daily it might happen that the connection is lost for some minutes until the IP address is renewed. The communication with the game server is done via TCP/IP on port 5001. Please take care to have this port not blocked.&lt;br /&gt;
&lt;br /&gt;
{{Languages|Network:Registration}}&lt;br /&gt;
&lt;br /&gt;
[[Category:English]][[Category:Network]]&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=File:Usage-2DViewKeyboard_de.png&amp;diff=2721</id>
		<title>File:Usage-2DViewKeyboard de.png</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=File:Usage-2DViewKeyboard_de.png&amp;diff=2721"/>
				<updated>2016-01-03T12:05:48Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=Usage:2D-View/de&amp;diff=2720</id>
		<title>Usage:2D-View/de</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=Usage:2D-View/de&amp;diff=2720"/>
				<updated>2016-01-03T12:05:32Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sowohl das klassische Scrabble als auch Superscrabble werden auf einem zweidimensionalen Spielbrett gespielt. Aber auch beim räumlichen Spiel im 3D-Modus wird die 2D-Ansicht zum Auslegen der Buchstaben genutzt.&lt;br /&gt;
&lt;br /&gt;
[[File:Usage-2DView_de.png|right|thumb|200px|2D-Ansicht]]&lt;br /&gt;
&lt;br /&gt;
Vom Bänkchen werden Buchstaben per [[wikipedia:de:Drag_and_Drop|Drag &amp;#039;n Drop]] in die 2D-Ansicht gezogen und dort als ausgelegte Buchstaben angezeigt. Bereits auf dem Spielbrett ausgelegte Buchstaben können, vorausgesetzt man hat seinen Zug noch nicht beendet, per Drag &amp;#039;n Drop verschoben oder durch Anklicken mit der rechten Maustaste zurück aufs Bänkchen befördert werden. Wird ein Buchstabe auf ein unzulässiges Feld bewegt, ändert sich der Cursor in ein &amp;quot;NoDrop&amp;quot;-Symbol. Wird der Buchstabe trotzdem dort losgelassen, dann fällt der Buchstabe auf seinen Ausgangspunkt auf dem Bänkchen zurück.&lt;br /&gt;
&lt;br /&gt;
[[File:Usage-2DViewKeyboard_de.png|right|thumb|200px|Tastaturbedienung: B und 2 wurden gedrückt]]&lt;br /&gt;
&lt;br /&gt;
Ab Version 3.1.4 können Steine auch per Tastatur platziert werden. Dazu gibt man den Buchstaben und die Nummer der Startkoordinate an, zum Beispiel H und 8, wenn es in der Mitte losgehen soll. Oder 8 und H, die Reihenfolge spielt keine Rolle. Die horizontalen und vertikalen Felder werden entsprechend markiert. Danach kann durch Eingabe einer Ziffer oder eines Buchstabens die Startkoordinate noch geändert werden. Stimmt die Startposition des Wortes wird die Richtung mit den Pfeiltasten festgelegt, d.h. links, rechts, oben oder unten. Danach kann keine Änderung mehr vorgenommen werden; das geht nur indem über Escape beendet und neu gestartet wird. Um die Steine jetzt tatsächlich zu platzieren, gibt man einfach das Wort ein. Jeder Buchstabe wird als ein Feld betrachtet. Wenn zum Beispiel NA auf H9 liegt und ab H8 das Wort SNAFU gelegt werden soll, dann wird NA übernommen (auch dann, wenn SSSFU eingegeben wird). Falls ein Buchstabe nicht auf dem Bänkchen sein sollte, wird der Joker genutzt, wenn vorhanden. Anderenfalls passiert gar nichts, auch die Position wird nicht verändert.&lt;br /&gt;
&lt;br /&gt;
Zeilen und Spalten der 2D-Ansicht sind durch Buchstaben und Zahlen (im [[Rules:Variants/de|3D-Modus]] zusätzlich auch durch griechische Buchstaben oder römische Zahlen) gekennzeichnet. Bei einer Größenänderung werden die Felder automatisch angepasst. Die Farben der Felder und die Schrift der Buchstaben sowie eine zusätzliche Markierung des letzten Zuges können in der Konfiguration angepasst werden. Ist in der Konfiguration die entsprechende Option gesetzt, werden die Buchstaben außerdem nach dem auslegenden Spieler [[Configuration:DesignColor/de|farbig gekennzeichnet]] und gegebenenfalls schattiert. Außerdem kann man auch den kompletten Look and Feel des Spielbretts selbst gestalten (modden), indem ein [[Configuration:CreateDesign/de|eigenes Design]] erstellt oder eines der vordefinierten geladen wird.&lt;br /&gt;
&lt;br /&gt;
Im Wörterbuch kann zu jedem Wort eine Bedeutung, zum Beispiel eine Erklärung des Wortes oder die Übersetzung, festgelegt werden, die als [[wikipedia:de:Tooltip|Tooltip]] angezeigt wird, wenn die Maus auf das gelegte Wort bewegt und kurz gewartet wird. An einem Schnittpunkt zweier Worte werden beide im Tooltip angezeigt. Um zu vermeiden, dass ein Spieler diese Funktion unzulässig benutzt, ist der Tooltip bei gerade ausgelegten Worten deaktiviert. Im Modus &amp;quot;Herausforderung&amp;quot;, d.h. wenn Züge nicht per se kontrolliert sondern angefochten werden, ist die Anzeige während des laufenden Spiels komplett deaktiviert. Wenn die Option [[Rules:Variants/de|CLABBERS]] aktiviert ist, dann werden die Anagramme der ausgelegten Buchstaben im Tooltip mit ausgegeben.&lt;br /&gt;
&lt;br /&gt;
Bei einem dreidimensionalen Spiel kann die aktive Ebene per Klick auf die Koordinate geändert werden. Ist zum Beispiel die aktive Dimension xy, so wird senkrecht y=A..O angezeigt und waagerecht x=1..15 mit der aktiven Ebene z=VIII bzw. θ. Klickt man nun auf den Koordinatenbuchstaben A, ändert sich die Dimension auf xz mit Position der aktiven Ebene auf A. Außerdem wird im 3D-Spiel ganz oben links die aktive Ebene angezeigt - auf Klick werden die Dimensionen iteriert.&lt;br /&gt;
&lt;br /&gt;
{{Languages|Usage:2D-View}}&lt;br /&gt;
&lt;br /&gt;
[[Category:deutsch]][[Category:Usage/de|2D-Ansicht]]&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=File:Usage-2DViewKeyboard_en.png&amp;diff=2719</id>
		<title>File:Usage-2DViewKeyboard en.png</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=File:Usage-2DViewKeyboard_en.png&amp;diff=2719"/>
				<updated>2016-01-03T12:00:03Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=Usage:2D-View&amp;diff=2718</id>
		<title>Usage:2D-View</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=Usage:2D-View&amp;diff=2718"/>
				<updated>2016-01-03T11:59:46Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Both, the classic Scrabble as well as Superscrabble are played on the two-dimensional board. But even the spatial game in 3D mode make use of the 2D view to place tiles.&lt;br /&gt;
&lt;br /&gt;
[[File:Usage-2DView_en.png|right|thumb|200px|2D view]]&lt;br /&gt;
&lt;br /&gt;
Tiles are moved per [[wikipedia:en:Drag_and_Drop|drag &amp;#039;n drop]] from the rack to the 2D view, and shown there as newly placed tiles after dropping. Unless the move has not been finished the placed letters can be moved in the same way back, or to another position. You can as well right click a tile to send it immediately back to the rack. When tiles are moved to an illegal position the cursor is changed to a nodrop symbol, and dropping wouldn&amp;#039;t be accepted.&lt;br /&gt;
&lt;br /&gt;
[[File:Usage-2DViewKeyboard_en.png|right|thumb|200px|Keyboard usage: I and 9 have been pressed]]&lt;br /&gt;
&lt;br /&gt;
As of release 3.1.4 you may also place tiles per keyboard. To do so you have to type the letter and the number of the starting coordinate, for instance H and 8 - or 8 and H, the sequence doesn&amp;#039;t matter. The horizontal and vertical squares starting from H8 will be highlighted. You can change the start point by pressing any letter or number - the start coordinate will be updated accordingly. When ready press one of the cursor keys, i.e. up, down, left or right. Thereafter you cannot change the position anymore, except you cancel with escape and restart. To actually place tiles just type the word you want to place. Every character will be assumed as one square. If, for instance, NA is being placed at H9 and you start at H8 typing SNAFU the NA will be used (even when you type SSSFU). In case a tile is not present on the rack the joker will be used, if possible. Otherwise nothing is placed and the position is not advanced.&lt;br /&gt;
&lt;br /&gt;
Rows and columns are labeled with letters and numbers (at the [[Rules:Variants|3D mode]] additionally with greek letters or roman numbers). The size is adjusted automatically. Field colors, letter font, the indication of the last move, least move&amp;#039;s color etc. - all can be adjusted as you want via [[Configuration:DesignColor|configuration]]. And you can modify the look and feel of the board by designing an [[Configuration:CreateDesign|own design]] or loading one of the predefined.&lt;br /&gt;
&lt;br /&gt;
The [[Configuration:Dictionary|dictionary]] may include a meaning for every word, for instance the description or a translation. This meaning can be shown as tooltip, that shows up when you hover with the mouse over a placed word. Intersections of two (or more) words retrieve the information for all items. To avoid cheating the tooltip is deactivated for words unless the move is finished, and in case of [[Configuration:WordCheckMode|challenge mode]]. If you play [[Rules:Variants|CLABBERS]], the real words to the placed anagram are added to the tooltip.&lt;br /&gt;
&lt;br /&gt;
In case of three-dimensional games you can change the active layer per clicking on a coordinate. Assuming, for example, the active dimension is xy and you have y=A..O on the vertical axis and x=1..15 on the horizontal with an active layer of z=VIII. When you click on the coordinate A the dimension changes to xz with active layer on A. And you can iterate through dimensions per click on the top left most field. All functions concerning the 3D mode are available in the respective [[Usage:3D-View|view]] as well.&lt;br /&gt;
&lt;br /&gt;
{{Languages|Usage:2D-View}}&lt;br /&gt;
&lt;br /&gt;
[[Category:English]][[Category:Usage|2D view]]&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=File:Usage-Statistics_de.png&amp;diff=2717</id>
		<title>File:Usage-Statistics de.png</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=File:Usage-Statistics_de.png&amp;diff=2717"/>
				<updated>2016-01-03T11:51:06Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: Ocye uploaded a new version of File:Usage-Statistics de.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=File:Usage-StatisticsLocal_de.png&amp;diff=2716</id>
		<title>File:Usage-StatisticsLocal de.png</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=File:Usage-StatisticsLocal_de.png&amp;diff=2716"/>
				<updated>2016-01-03T11:50:43Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=Usage:Statistics/de&amp;diff=2715</id>
		<title>Usage:Statistics/de</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=Usage:Statistics/de&amp;diff=2715"/>
				<updated>2016-01-03T11:50:11Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Usage-StatisticsLocal_de.png|thumb|right|200px|Statistik-Dialog im Lokalmodus]]&lt;br /&gt;
[[File:Usage-Statistics_de.png|thumb|right|200px|Statistik-Dialog im Netzwerkmodus]]&lt;br /&gt;
&lt;br /&gt;
Der Statstik-Dialog zeigt Informationen zu bisherigen Spielen an. Er ist unterteilt in menschliche Spieler - alle lokale Spieler werden zusammengefasst - und Computerspieler. &lt;br /&gt;
* Anzahl Züge&lt;br /&gt;
* Anzahl Spiele&lt;br /&gt;
* bester Zug&lt;br /&gt;
* bestes Spiel&lt;br /&gt;
* mittlerer Wert für einen Zug&lt;br /&gt;
* mittleres Spielergebnis&lt;br /&gt;
* mittlere Zeit pro Zug&lt;br /&gt;
* mittlere Zeit pro Spiel&lt;br /&gt;
* Gesamtzeit im Spiel&lt;br /&gt;
&lt;br /&gt;
Bei einer bestehenden Verbindung zum Spielserver wird ein weiteres Tab für die Netzwerkstatistik eingeblendet. Im oberen Bereich sind detaillierte Statistiken zu den bisherigen Gegnern enthalten. Der Spielserver speichert die Ergebnisse und liefert die 10 häufigsten Werte zurück, getrennt für Gewinn und Verlust. Da diese Funktion erst mit Release 3.1.4 eingeführt wurde, kann die Anzahl der Gesamtspiele abweichend sein.&lt;br /&gt;
Der untere Bereich ist nur im Netzwerkmodus aktiv, wenn eine Verbindung zum Spielserver besteht. Es wird ein [[wikipedia:de:Histogramm|Histogramm]] des [[Network:Rating/de|NSA-Ratings]] aller Spieler angezeigt. Der senkrechte rote Strich kennzeichnet die eigene Position in dieser Verteilung. Im Tooltip werden die genauen Werte angezeigt, d.h. welches Rating und welchen Rang man hat.&lt;br /&gt;
&lt;br /&gt;
{{Languages|Usage:Statistics}}&lt;br /&gt;
&lt;br /&gt;
[[Category:deutsch]][[Category:Usage/de|Statistik]]&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=File:Usage-StatisticsLocal_en.png&amp;diff=2714</id>
		<title>File:Usage-StatisticsLocal en.png</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=File:Usage-StatisticsLocal_en.png&amp;diff=2714"/>
				<updated>2016-01-03T11:45:19Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=File:Usage-Statistics_de.png&amp;diff=2713</id>
		<title>File:Usage-Statistics de.png</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=File:Usage-Statistics_de.png&amp;diff=2713"/>
				<updated>2016-01-03T11:44:10Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: Ocye uploaded a new version of File:Usage-Statistics de.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=File:Usage-Statistics_en.png&amp;diff=2712</id>
		<title>File:Usage-Statistics en.png</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=File:Usage-Statistics_en.png&amp;diff=2712"/>
				<updated>2016-01-03T11:43:41Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: Ocye uploaded a new version of File:Usage-Statistics en.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=Usage:Statistics&amp;diff=2711</id>
		<title>Usage:Statistics</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=Usage:Statistics&amp;diff=2711"/>
				<updated>2016-01-03T11:41:57Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Usage-StatisticsLocal_en.png|thumb|right|200px|Statistics dialog in local mode]]&lt;br /&gt;
[[File:Usage-Statistics_en.png|thumb|right|200px|Statistics dialog in network mode]]&lt;br /&gt;
&lt;br /&gt;
The statistics dialog shows information about previous game results. It distinguishes between human players (all local games), and the computer. The information consists of&lt;br /&gt;
* Total number of moves&lt;br /&gt;
* Number of (finished) games&lt;br /&gt;
* Move with highest score (best move)&lt;br /&gt;
* Game with highest score (best game)&lt;br /&gt;
* Average move value&lt;br /&gt;
* Average game result&lt;br /&gt;
* Average time per move&lt;br /&gt;
* Average time per game&lt;br /&gt;
* Total time on game&lt;br /&gt;
&lt;br /&gt;
When connected to the game server a second tab for network statistics is shown. In the upper area you get a detailed statistic about your opponents. The game server stores game results and shows the top 10 results separately for wins and loss. Since this features was introduced with release 3.1.4 not all data are included and the total number of games might be different.&lt;br /&gt;
The lower area is shown only in network mode when you are connected to a game server. It comprises of the [[Network:Rating|NSA ratings]] of all players with at least ten finished games illustrated via [[wikipedia:en:Histogram|histogram]]. The vertical red line indicates the own position in this distribution. The tooltip shows the detailed information of own rating and the rank.&lt;br /&gt;
&lt;br /&gt;
{{Languages|Usage:Statistics}}&lt;br /&gt;
&lt;br /&gt;
[[Category:english]][[Category:Usage|Statistics]]&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=File:Usage-NewGame_de.png&amp;diff=2710</id>
		<title>File:Usage-NewGame de.png</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=File:Usage-NewGame_de.png&amp;diff=2710"/>
				<updated>2016-01-03T11:36:39Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: Ocye uploaded a new version of File:Usage-NewGame de.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=File:Usage-NewGame_en.png&amp;diff=2709</id>
		<title>File:Usage-NewGame en.png</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=File:Usage-NewGame_en.png&amp;diff=2709"/>
				<updated>2016-01-03T11:35:42Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: Ocye uploaded a new version of File:Usage-NewGame en.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=Configuration:ExtendedRules/de&amp;diff=2708</id>
		<title>Configuration:ExtendedRules/de</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=Configuration:ExtendedRules/de&amp;diff=2708"/>
				<updated>2015-12-22T15:20:38Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Config-ExtendedRules_de.png|right|thumb|300px|Optionale Spielregeln]]&lt;br /&gt;
&lt;br /&gt;
Der Unterpunkt &amp;#039;&amp;#039;Optionen&amp;#039;&amp;#039; unterhalb von Spielregeln bietet eine Vielzahl von Möglichkeiten, das Spiel sowohl internationalen Regeln anzupassen, als auch innovative Varianten zu testen.&lt;br /&gt;
&lt;br /&gt;
== einfache Schalter ==&lt;br /&gt;
=== Gelegte Joker gegen Buchstaben eintauschen ===&lt;br /&gt;
Als ein neues Feature kann während eines Spiels ein ausgelegter Joker gegen den gleichen Buchstaben ausgetauscht werden. Dies gilt dann als ein Zug - es ist nicht möglich nach dem Austausch weitere Steine auszutauschen, anzulegen oder zum Tausch zu markieren. &lt;br /&gt;
&lt;br /&gt;
=== Umwandlung in Joker (Was-wäre-wenn Variante) ===&lt;br /&gt;
Die &amp;#039;&amp;#039;Umwandlung in Joker&amp;#039;&amp;#039; auch als Was-Wäre-Wenn-Variante bekannt, ermöglicht das Umtauschen eines beliebigen Buchstaben auf dem Bänkchen in einen Joker. Jedoch muss der Zug dann mindestens so viel Punkten erzielen, wie unter &amp;#039;&amp;#039;Bonus für Scrabble&amp;#039;&amp;#039; angegeben ist, üblicherweise also 50 Punkte. Der Umtausch kann in jedem Zug für einen Buchstaben erfolgen.&lt;br /&gt;
&lt;br /&gt;
=== Cambio Secco ===&lt;br /&gt;
Ein &amp;#039;&amp;#039;Cambio Secco&amp;#039;&amp;#039; ist eine in den italienischen Regeln genutzte Erweiterung, bei der pro Spiel einmalig alle Buchstaben des Bänkchens ohne Zugverlust ausgetauscht werden können. Nach diesem kompletten Austausch kann ganz normal gelegt werden.&lt;br /&gt;
&lt;br /&gt;
=== Null-Punkte-Züge als Passen werten ===&lt;br /&gt;
Mit &amp;#039;&amp;#039;Null-Punkte-Züge als Passen werten&amp;#039;&amp;#039; wird festgelegt, ob der Buchstabentausch und fehlerhafte Züge als Passen gewertet und damit auf das Spielende angerechnet werden.&lt;br /&gt;
&lt;br /&gt;
=== Restbuchstaben abziehen/hinzufügen ===&lt;br /&gt;
Per &amp;#039;&amp;#039;Restbuchstaben abziehen&amp;#039;&amp;#039; und &amp;#039;&amp;#039;Restbuchstaben hinzufügen&amp;#039;&amp;#039; wird die Endabrechung gesteuert. Dies bedeutet, dass der Wert aller nicht ausgelegten Buchstaben vom Ergebnis des jeweiligen Spielers abgezogen wird. Die Summe dieser abgezogen Werte aller Mitspieler kann dann dem Spieler gutgeschrieben werden, der das Spiel beendet hat. Die Option Hinzufügen ist erst dann möglich, wenn Abziehen ausgewählt wurde.&lt;br /&gt;
&lt;br /&gt;
==  Numerische Werte ==&lt;br /&gt;
=== Strafpunkte für übrige Joker ===&lt;br /&gt;
Wenn jemand bei Spielende noch Joker auf seinem Bänkchen hat, kann dies mit extra Punkteabzug bestraft werden.&lt;br /&gt;
&lt;br /&gt;
=== Anzahl Passen bis Spielende ===&lt;br /&gt;
Wiederholtes Passen führt zum Beenden des Spiels. Mit &amp;#039;&amp;#039;Anzahl Passen bis Spielende&amp;#039;&amp;#039; wird festgelegt, wie oft jeder Spieler aussetzen darf. Bei zwei Spielern und einer Einstellung von 2x Passen ist es damit möglich, insgesamt 4x aufeinander folgend keinen Stein zu legen. Die verbleibenden Züge werden in den [[Usage:Messages/de|Nachrichten]] ausgegeben. Legt einer der Spieler einen Buchstaben oder tauscht einen Spielstein unter deaktivierter Option &amp;#039;&amp;#039;Null-Punkte-Züge als Passen werten&amp;#039;&amp;#039;, wird die Anzahl wiederholten Aussetzens auf Null gesetzt. &lt;br /&gt;
&lt;br /&gt;
=== Bonus bei Spielende ===&lt;br /&gt;
Der Spieler der das Spiel beendet, indem er als erster alle seine Buchstaben auslegt, kann dafür mit einem Extrabonus belohnt werden. Als Wert für diesen Sonderbonus muss im Feld &amp;#039;&amp;#039;Bonus bei Spielende&amp;#039;&amp;#039; eine Zahl zwischen 0 und 100 angegeben werden. Null bedeutet, dass bei Spielende kein Sonderbonus vergeben wird.&lt;br /&gt;
&lt;br /&gt;
=== Min. #Buchstaben für Austausch ===&lt;br /&gt;
Manche Regeln sehen vor, dass Buchstaben solange getauscht werden können, wie Buchstaben im Säckchen sind. Die deutschen Regeln (genauso wie in den meisten anderen Ländern) sehen hier im Gegensatz dazu vor, dass nur dann Buchstaben getauscht werden können, wenn die Anzahl auf dem Bänkchen noch vorhanden sind. Die &amp;#039;&amp;#039;Minimale Anzahl Buchstaben für Austausch&amp;#039;&amp;#039; bestimmt, wie viele Buchstaben noch mindestens im Sack sein müssen, damit getauscht werden kann.&lt;br /&gt;
&lt;br /&gt;
=== Bonus für Scrabbles ===&lt;br /&gt;
Unter &amp;#039;&amp;#039;Bonus für Scrabbles&amp;#039;&amp;#039; kann ein von 50 abweichender Wert eingestellt werden, der vergeben wird, wenn alle Buchstaben auf dem Bänkchen auf einmal ausgelegt werden.&lt;br /&gt;
&lt;br /&gt;
=== Spielerreihenfolge ===&lt;br /&gt;
Diese Option repliziert die Einstellung aus dem Dialog [[Usage:NewGame/de|Neues Spiel]]. im Netzwerkmodus ist es die einzige Möglichkeit, diese Einstellung zu ändern - allerdings nur dann wenn alle Mitspieler in der Gruppe mindestens Version 3.1.4 nutzen.&lt;br /&gt;
&lt;br /&gt;
{{Languages|Configuration:ExtendedRules}}&lt;br /&gt;
&lt;br /&gt;
[[Category:deutsch]][[Category:Configuration/de]]&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=Configuration:ExtendedRules&amp;diff=2707</id>
		<title>Configuration:ExtendedRules</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=Configuration:ExtendedRules&amp;diff=2707"/>
				<updated>2015-12-22T15:17:44Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Config-ExtendedRules_en.png|right|thumb|300px|Rule options]]&lt;br /&gt;
&lt;br /&gt;
The subitem &amp;#039;&amp;#039;options&amp;#039;&amp;#039; below rules provides some options to adopt the game for regional standards as well as some newly introduced features.&lt;br /&gt;
&lt;br /&gt;
== Simple check boxes ==&lt;br /&gt;
=== Joker exchange ===&lt;br /&gt;
As a new feature, Scrabble3D introduces the option to exchange previously placed jokers with the equivalent letter. Just move the tile onto the placed joker and drop it if this option is set and the letters are the same (the drag symbol shows whether or not dropping is possible). When you exchange a joker nothing else is allowed thereafter - no change of tile, no placement of letters. &lt;br /&gt;
&lt;br /&gt;
=== Jokerization (What-if-only variant) ===&lt;br /&gt;
With &amp;#039;&amp;#039;Jokerization&amp;#039;&amp;#039; also known as what-if-only variant allows the exchange of a tile at the rack into a joker. However the move is treated as valid subsequently only when the move scores with at least points as defined at the bonus for a Scrabble/Bingo (usually 50 points). The functions is available in every move for one tile on the rack. The joker is not drawn from the bag so you will probably end with more jokers on the board than originally defined.&lt;br /&gt;
&lt;br /&gt;
=== Cambio Secco ===&lt;br /&gt;
&amp;#039;&amp;#039;Cambio Secco&amp;#039;&amp;#039; is a well known extension at the Italian rules. Once in a game you can exchange all tiles on the rack without losing the right to move.&lt;br /&gt;
&lt;br /&gt;
=== Treat zero moves as pass ===&lt;br /&gt;
With the option &amp;#039;&amp;#039;Treat zero moves as pass&amp;#039;&amp;#039; the effect of moves with zero points to the game end is controlled. If the option is checked the change of tiles or invalid moves are counted as well as a pass.&lt;br /&gt;
&lt;br /&gt;
=== Subtract/Add left tile&amp;#039;s value ===&lt;br /&gt;
These two options control the final evaluation. The score of all not placed tiles will be deducted from the player&amp;#039;s result, if the option is set. The sum of all deducted values is added to the result of the player who ended the game. Therefore, the option to add left tile&amp;#039;s value is available only if subtraction is checked.&lt;br /&gt;
&lt;br /&gt;
==  Numerical Options ==&lt;br /&gt;
=== Penalty for jokers left ===&lt;br /&gt;
If someone has jokers not placed after the game end, this could be penalized with extra points for every joker on the rack.&lt;br /&gt;
&lt;br /&gt;
=== Passes until game end ===&lt;br /&gt;
Repeated pass lead to game end. With this option you control how often every player can pass (or do a zero point move in respect to setting above). The default setting if 2 for English means that every player can have 2 passes so in total 4 times no tile is placed. You get informed about the remaining moves in the [[Usage:Messages|messages]]. If one of the player makes a valid move the number of passes is set to zero. &lt;br /&gt;
&lt;br /&gt;
=== Bonus on game end ===&lt;br /&gt;
A player who ends the game with a Scrabble may receive an extra bonus for this feat. The value 0 means no bonus is given, which is the default.&lt;br /&gt;
&lt;br /&gt;
=== Limit exchange to #tiles ===&lt;br /&gt;
Some regional rules restrict the change of tiles at the rack to a certain number of tiles left in the bag. For instance, the Spanish rules require more than 1 tile left, the Italian rule 3, and in French it is the number of tiles on the rack (that is 7). The English default 0 means that you can exchange as long as the bag is not empty.&lt;br /&gt;
&lt;br /&gt;
=== Bonus für Scrabbles/Bingos ===&lt;br /&gt;
With this option you can change the bonus when all tiles are placed at once from the known 50 points to any other value. Consider to play with this option in combination with the jokerization.&lt;br /&gt;
&lt;br /&gt;
=== Player sequence ===&lt;br /&gt;
This option replicates the setting from the [[Usage:NewGame|new game]] dialog. It is the only way to switch the sequence when in network mode, but available only if all players in the group run at least release 3.1.4.&lt;br /&gt;
&lt;br /&gt;
{{Languages|Configuration:ExtendedRules}}&lt;br /&gt;
&lt;br /&gt;
[[Category:English]][[Category:Configuration]]&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=Usage:NewGame/de&amp;diff=2706</id>
		<title>Usage:NewGame/de</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=Usage:NewGame/de&amp;diff=2706"/>
				<updated>2015-12-22T15:15:32Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Usage-NewGame_de.png|thumb|right|200px|Dialog &amp;quot;Neues Spiel&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Per Klick auf den entsprechenden Button in der [[Usage:Toolbar/de|Werkzeugleiste]] oder im [[Usage:Main_Menu/de|Hauptmenü]] sowie per Strg+G wird der Dialog zum Starten eines neuen Spiels geöffnet.&lt;br /&gt;
&lt;br /&gt;
Im linken Bereich erfolgt zuerst die Auswahl, wie viele Mitspieler teilnehmen sollen. Dadurch werden die Eingabefelder aktiviert, die eine Vorauswahl anbieten (1st player bzw. 1. Spieler), die mit den selbst eingegebenen Werten ergänzt wird. So kann zum Beispiel &amp;quot;1. Spieler&amp;quot; durch &amp;quot;Scotty&amp;quot; ersetzt werden. Dieser Name steht dann später auch im Dropdown-Menü zur Auswahl. Eine Angabe von &amp;quot;Computer&amp;quot; lässt den [[Usage:Computer/de|Computer]] am Spiel teilnehmen.&lt;br /&gt;
&lt;br /&gt;
Durch den Schalter &amp;quot;In lokalen Spielen automatisch pausieren&amp;quot; wird das Spiel nach Beenden eines Zugs (Klick auf &amp;quot;Nächster Spieler&amp;quot;) pausiert. Dadurch kann vermieden werden, dass Mitspieler die Spielsteine des Gegners einsehen können.&lt;br /&gt;
&lt;br /&gt;
Die Option &amp;#039;&amp;#039;Reihenfolge&amp;#039;&amp;#039; erlaubt es entweder eine zufällige oder alternierende Sequenz auszuwählen. Zufällig bedeutet, dass die Reihenfolge bei jedem Spiel neu ausgewürfelt wird, was in dem unschönen Effekt resultieren kann, dass ein Spieler wiederholt beginnt. Alternierend hingegen nutzt die im Dialog vorgegebene Sequenz und verschiebt den letzten Spieler aus der Liste an den Anfang (z.B. 4.Spieler, 1.Spieler, 2.Spieler, 3.Spieler nach dem ersten Spiel). Dadurch wird sichergestellt, dass jeder Spieler gleich häufig das Spiel beginnt. Im Netzwerkmodus ist diese Option nur dann verfügbar, wenn alle Mitspieler in der Gruppe mindestens Version 3.1.4 benutzen. Die Einstellung wird dann unter den [[Configuration:ExtendedRules/de|erweiterten Spielregeln]] geändert.&lt;br /&gt;
&lt;br /&gt;
Im Netzwerkmodus sind alle Eingabemöglichkeiten auf der linken Seite deaktiviert. In den Feldern für die Namen der Mitspieler werden die [[Usage:Network/de|Aliase]] der aktiven Gruppenmitglieder ausgegeben.&lt;br /&gt;
&lt;br /&gt;
Im rechten Bereich bietet das Auswahlfeld einen Schnellzugriff auf [[Configuration:Presets/de|Voreinstellungen]]. Wird hier ein anderes Set ausgewählt, werden nach Bestätigung alle Einstellungen geladen. Im Bereich darunter gibt es eine Zusammenfassung der wichtigsten Spielparameter. Dazu gehört das geladenen Wörterbuch und die ausgewählten Kategorien, das Spielbrett, falls die Regeln einem Standard-Turnierset entspricht, welche das sind, das Buchstabenset, die Anzahl Spielsteine, Joker und Zufallsbuchstaben sowie die ausgewählte Zeit- und Wortkontrolle.&lt;br /&gt;
&lt;br /&gt;
Im Netzwerkmodus werden auf der rechten Seiten die Einstellungen des Spielers angezeigt, der das neue Spiel gestartet hat. Das Dropdown-Menü ist in diesem Fall deaktiviert.&lt;br /&gt;
&lt;br /&gt;
{{Languages|Usage:NewGame}}&lt;br /&gt;
&lt;br /&gt;
[[Category:deutsch]][[Category:Usage/de|Neues Spiel]]&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=Usage:NewGame&amp;diff=2705</id>
		<title>Usage:NewGame</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=Usage:NewGame&amp;diff=2705"/>
				<updated>2015-12-22T15:09:58Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Usage-NewGame_en.png|thumb|right|200px|Dialog &amp;#039;New Game&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
The dialog to start a new game is opened per click on the respective button on the [[Usage:Toolbar|toolbar]], at the [[Usage:Main_Menu|main menu]], or via ctrl+G.&lt;br /&gt;
&lt;br /&gt;
At the left area you can choose how many players participate in the game. With this selection the input fields get activated which offers a preset of user names (1st player, 2nd player etc.), completed by the previously entered names. For example you can change the default &amp;#039;1st player&amp;#039; to &amp;#039;Scotty&amp;#039;. This name will be available later for fast selection in the drop-down control. The name &amp;#039;Computer&amp;#039; is reserved for the PC as opponent (see [[Usage:Computer|computer as player]]).&lt;br /&gt;
&lt;br /&gt;
The check box &amp;#039;Auto pause in local games&amp;#039; pauses the game after every move until the current player intentionally restarts. This function is useful to hide opponent&amp;#039;s tiles which would be shown otherwise after clicking &amp;#039;next player&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
The option &amp;#039;&amp;#039;sequence&amp;#039;&amp;#039; allows to choose between randomized or alternating order. Randomized means the sequence of players is decided by chance for every game resulting in the unwanted effect that one player starts the game again and again. Alternating, however, uses the sequence as defined in the dialog but moves the last player to the beginning so the sequence is balanced. In network mode this setting is only available when all player in the group are using at least version 3.1.4 (otherwise the legacy mode is randomized). To modify the option then it is necessary to change it in the [[Configuration:ExtendedRules|configuration]].&lt;br /&gt;
&lt;br /&gt;
In network mode all inputs on the left part of the dialog are disabled. The fields contain the [[Usage:Network|aliases]] of active group members (kibitzes are not active).&lt;br /&gt;
&lt;br /&gt;
The right section offers a fast selection to all [[Configuration:Presets|presets]], i.e. predefined configurations. If you select another set the appropriate settings are loaded directly. The table below shows a roundup for the most important settings of the active configuration. This includes the dictionary and the chosen categories, the board, number of tiles, jokers, random letters and so on. &lt;br /&gt;
&lt;br /&gt;
During network mode the right sections shows the configuration that has been transmitted by the player who started the game. And the dropdown control is disabled in this case.&lt;br /&gt;
&lt;br /&gt;
{{Languages|Usage:NewGame}}&lt;br /&gt;
&lt;br /&gt;
[[Category:English]][[Category:Usage|New Game]]&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=Usage:Statistics/de&amp;diff=2704</id>
		<title>Usage:Statistics/de</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=Usage:Statistics/de&amp;diff=2704"/>
				<updated>2015-12-22T14:57:16Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Usage-Statistics_de.png|thumb|right|200px|Statistik-Dialog im Netzwerkmodus]]&lt;br /&gt;
&lt;br /&gt;
Der Statstik-Dialog zeigt Informationen zu bisherigen Spielen an. Er ist unterteilt in menschliche Spieler - alle lokale Spieler werden zusammengefasst - und Computerspieler. &lt;br /&gt;
* Anzahl Züge&lt;br /&gt;
* Anzahl Spiele&lt;br /&gt;
* bester Zug&lt;br /&gt;
* bestes Spiel&lt;br /&gt;
* mittlerer Wert für einen Zug&lt;br /&gt;
* mittleres Spielergebnis&lt;br /&gt;
* mittlere Zeit pro Zug&lt;br /&gt;
* mittlere Zeit pro Spiel&lt;br /&gt;
* Gesamtzeit im Spiel&lt;br /&gt;
&lt;br /&gt;
Bei einer bestehenden Verbindung zum Spielserver wird ein weiteres Tab für die Netzwerkstatistik eingeblendet. Im oberen Bereich sind detaillierte Statistiken zu den bisherigen Gegnern enthalten. Der Spielserver speichert die Ergebnisse und liefert die 10 häufigsten Werte zurück, getrennt für Gewinn und Verlust. Da diese Funktion erst mit Release 3.1.4 eingeführt wurde, kann die Anzahl der Gesamtspiele abweichend sein.&lt;br /&gt;
Der untere Bereich ist nur im Netzwerkmodus aktiv, wenn eine Verbindung zum Spielserver besteht. Es wird ein [[wikipedia:de:Histogramm|Histogramm]] des [[Network:Rating/de|NSA-Ratings]] aller Spieler angezeigt. Der senkrechte rote Strich kennzeichnet die eigene Position in dieser Verteilung. Im Tooltip werden die genauen Werte angezeigt, d.h. welches Rating und welchen Rang man hat.&lt;br /&gt;
&lt;br /&gt;
{{Languages|Usage:Statistics}}&lt;br /&gt;
&lt;br /&gt;
[[Category:deutsch]][[Category:Usage/de|Statistik]]&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=Usage:Statistics&amp;diff=2703</id>
		<title>Usage:Statistics</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=Usage:Statistics&amp;diff=2703"/>
				<updated>2015-12-22T14:53:35Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Usage-Statistics_en.png|thumb|right|200px|Statistics dialog in network mode]]&lt;br /&gt;
&lt;br /&gt;
The statistics dialog shows information about previous game results. It distinguishes between human players (all local games), and the computer. The information consists of&lt;br /&gt;
* Total number of moves&lt;br /&gt;
* Number of (finished) games&lt;br /&gt;
* Move with highest score (best move)&lt;br /&gt;
* Game with highest score (best game)&lt;br /&gt;
* Average move value&lt;br /&gt;
* Average game result&lt;br /&gt;
* Average time per move&lt;br /&gt;
* Average time per game&lt;br /&gt;
* Total time on game&lt;br /&gt;
&lt;br /&gt;
When connected to the game server a second tab for network statistics is shown. In the upper area you get a detailed statistic about your opponents. The game server stores game results and shows the top 10 results separately for wins and loss. Since this features was introduced with release 3.1.4 not all data are included and the total number of games might be different.&lt;br /&gt;
The lower area is shown only in network mode when you are connected to a game server. It comprises of the [[Network:Rating|NSA ratings]] of all players with at least ten finished games illustrated via [[wikipedia:en:Histogram|histogram]]. The vertical red line indicates the own position in this distribution. The tooltip shows the detailed information of own rating and the rank.&lt;br /&gt;
&lt;br /&gt;
{{Languages|Usage:Statistics}}&lt;br /&gt;
&lt;br /&gt;
[[Category:english]][[Category:Usage|Statistics]]&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=Usage:2D-View/de&amp;diff=2702</id>
		<title>Usage:2D-View/de</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=Usage:2D-View/de&amp;diff=2702"/>
				<updated>2015-12-22T14:46:33Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sowohl das klassische Scrabble als auch Superscrabble werden auf einem zweidimensionalen Spielbrett gespielt. Aber auch beim räumlichen Spiel im 3D-Modus wird die 2D-Ansicht zum Auslegen der Buchstaben genutzt.&lt;br /&gt;
&lt;br /&gt;
[[File:Usage-2DView_de.png|right|thumb|200px|2D-Ansicht]]&lt;br /&gt;
&lt;br /&gt;
Vom Bänkchen werden Buchstaben per [[wikipedia:de:Drag_and_Drop|Drag &amp;#039;n Drop]] in die 2D-Ansicht gezogen und dort als ausgelegte Buchstaben angezeigt. Bereits auf dem Spielbrett ausgelegte Buchstaben können, vorausgesetzt man hat seinen Zug noch nicht beendet, per Drag &amp;#039;n Drop verschoben oder durch Anklicken mit der rechten Maustaste zurück aufs Bänkchen befördert werden. Wird ein Buchstabe auf ein unzulässiges Feld bewegt, ändert sich der Cursor in ein &amp;quot;NoDrop&amp;quot;-Symbol. Wird der Buchstabe trotzdem dort losgelassen, dann fällt der Buchstabe auf seinen Ausgangspunkt auf dem Bänkchen zurück.&lt;br /&gt;
&lt;br /&gt;
Ab Version 3.1.4 können Steine auch per Tastatur platziert werden. Dazu gibt man den Buchstaben und die Nummer der Startkoordinate an, zum Beispiel H und 8, wenn es in der Mitte losgehen soll. Oder 8 und H, die Reihenfolge spielt keine Rolle. Die horizontalen und vertikalen Felder werden entsprechend markiert. Danach kann durch Eingabe einer Ziffer oder eines Buchstabens die Startkoordinate noch geändert werden. Stimmt die Startposition des Wortes wird die Richtung mit den Pfeiltasten festgelegt, d.h. links, rechts, oben oder unten. Danach kann keine Änderung mehr vorgenommen werden; das geht nur indem über Escape beendet und neu gestartet wird. Um die Steine jetzt tatsächlich zu platzieren, gibt man einfach das Wort ein. Jeder Buchstabe wird als ein Feld betrachtet. Wenn zum Beispiel NA auf H9 liegt und ab H8 das Wort SNAFU gelegt werden soll, dann wird NA übernommen (auch dann, wenn SSSFU eingegeben wird). Falls ein Buchstabe nicht auf dem Bänkchen sein sollte, wird der Joker genutzt, wenn vorhanden. Anderenfalls passiert gar nichts, auch die Position wird nicht verändert.&lt;br /&gt;
&lt;br /&gt;
Zeilen und Spalten der 2D-Ansicht sind durch Buchstaben und Zahlen (im [[Rules:Variants/de|3D-Modus]] zusätzlich auch durch griechische Buchstaben oder römische Zahlen) gekennzeichnet. Bei einer Größenänderung werden die Felder automatisch angepasst. Die Farben der Felder und die Schrift der Buchstaben sowie eine zusätzliche Markierung des letzten Zuges können in der Konfiguration angepasst werden. Ist in der Konfiguration die entsprechende Option gesetzt, werden die Buchstaben außerdem nach dem auslegenden Spieler [[Configuration:DesignColor/de|farbig gekennzeichnet]] und gegebenenfalls schattiert. Außerdem kann man auch den kompletten Look and Feel des Spielbretts selbst gestalten (modden), indem ein [[Configuration:CreateDesign/de|eigenes Design]] erstellt oder eines der vordefinierten geladen wird.&lt;br /&gt;
&lt;br /&gt;
Im Wörterbuch kann zu jedem Wort eine Bedeutung, zum Beispiel eine Erklärung des Wortes oder die Übersetzung, festgelegt werden, die als [[wikipedia:de:Tooltip|Tooltip]] angezeigt wird, wenn die Maus auf das gelegte Wort bewegt und kurz gewartet wird. An einem Schnittpunkt zweier Worte werden beide im Tooltip angezeigt. Um zu vermeiden, dass ein Spieler diese Funktion unzulässig benutzt, ist der Tooltip bei gerade ausgelegten Worten deaktiviert. Im Modus &amp;quot;Herausforderung&amp;quot;, d.h. wenn Züge nicht per se kontrolliert sondern angefochten werden, ist die Anzeige während des laufenden Spiels komplett deaktiviert. Wenn die Option [[Rules:Variants/de|CLABBERS]] aktiviert ist, dann werden die Anagramme der ausgelegten Buchstaben im Tooltip mit ausgegeben.&lt;br /&gt;
&lt;br /&gt;
Bei einem dreidimensionalen Spiel kann die aktive Ebene per Klick auf die Koordinate geändert werden. Ist zum Beispiel die aktive Dimension xy, so wird senkrecht y=A..O angezeigt und waagerecht x=1..15 mit der aktiven Ebene z=VIII bzw. θ. Klickt man nun auf den Koordinatenbuchstaben A, ändert sich die Dimension auf xz mit Position der aktiven Ebene auf A. Außerdem wird im 3D-Spiel ganz oben links die aktive Ebene angezeigt - auf Klick werden die Dimensionen iteriert.&lt;br /&gt;
&lt;br /&gt;
{{Languages|Usage:2D-View}}&lt;br /&gt;
&lt;br /&gt;
[[Category:deutsch]][[Category:Usage/de|2D-Ansicht]]&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=Usage:2D-View&amp;diff=2701</id>
		<title>Usage:2D-View</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=Usage:2D-View&amp;diff=2701"/>
				<updated>2015-12-22T14:35:34Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Both, the classic Scrabble as well as Superscrabble are played on the two-dimensional board. But even the spatial game in 3D mode make use of the 2D view to place tiles.&lt;br /&gt;
&lt;br /&gt;
[[File:Usage-2DView_en.png|right|thumb|200px|2D view]]&lt;br /&gt;
&lt;br /&gt;
Tiles are moved per [[wikipedia:en:Drag_and_Drop|drag &amp;#039;n drop]] from the rack to the 2D view, and shown there as newly placed tiles after dropping. Unless the move has not been finished the placed letters can be moved in the same way back, or to another position. You can as well right click a tile to send it immediately back to the rack. When tiles are moved to an illegal position the cursor is changed to a nodrop symbol, and dropping wouldn&amp;#039;t be accepted.&lt;br /&gt;
&lt;br /&gt;
As of release 3.1.4 you may also place tiles per keyboard. To do so you have to type the letter and the number of the starting coordinate, for instance H and 8 - or 8 and H, the sequence doesn&amp;#039;t matter. The horizontal and vertical squares starting from H8 will be highlighted. You can change the start point by pressing any letter or number - the start coordinate will be updated accordingly. When ready press one of the cursor keys, i.e. up, down, left or right. Thereafter you cannot change the position anymore, except you cancel with escape and restart. To actually place tiles just type the word you want to place. Every character will be assumed as one square. If, for instance, NA is being placed at H9 and you start at H8 typing SNAFU the NA will be used (even when you type SSSFU). In case a tile is not present on the rack the joker will be used, if possible. Otherwise nothing is placed and the position is not advanced.&lt;br /&gt;
&lt;br /&gt;
Rows and columns are labeled with letters and numbers (at the [[Rules:Variants|3D mode]] additionally with greek letters or roman numbers). The size is adjusted automatically. Field colors, letter font, the indication of the last move, least move&amp;#039;s color etc. - all can be adjusted as you want via [[Configuration:DesignColor|configuration]]. And you can modify the look and feel of the board by designing an [[Configuration:CreateDesign|own design]] or loading one of the predefined.&lt;br /&gt;
&lt;br /&gt;
The [[Configuration:Dictionary|dictionary]] may include a meaning for every word, for instance the description or a translation. This meaning can be shown as tooltip, that shows up when you hover with the mouse over a placed word. Intersections of two (or more) words retrieve the information for all items. To avoid cheating the tooltip is deactivated for words unless the move is finished, and in case of [[Configuration:WordCheckMode|challenge mode]]. If you play [[Rules:Variants|CLABBERS]], the real words to the placed anagram are added to the tooltip.&lt;br /&gt;
&lt;br /&gt;
In case of three-dimensional games you can change the active layer per clicking on a coordinate. Assuming, for example, the active dimension is xy and you have y=A..O on the vertical axis and x=1..15 on the horizontal with an active layer of z=VIII. When you click on the coordinate A the dimension changes to xz with active layer on A. And you can iterate through dimensions per click on the top left most field. All functions concerning the 3D mode are available in the respective [[Usage:3D-View|view]] as well.&lt;br /&gt;
&lt;br /&gt;
{{Languages|Usage:2D-View}}&lt;br /&gt;
&lt;br /&gt;
[[Category:English]][[Category:Usage|2D view]]&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=File:Network-Poll.png&amp;diff=2700</id>
		<title>File:Network-Poll.png</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=File:Network-Poll.png&amp;diff=2700"/>
				<updated>2015-07-14T14:48:42Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=File:Network-Invitation.png&amp;diff=2699</id>
		<title>File:Network-Invitation.png</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=File:Network-Invitation.png&amp;diff=2699"/>
				<updated>2015-07-14T14:48:36Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=File:Network-RemoteGames_en.png&amp;diff=2698</id>
		<title>File:Network-RemoteGames en.png</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=File:Network-RemoteGames_en.png&amp;diff=2698"/>
				<updated>2015-07-14T14:44:52Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: Ocye uploaded a new version of File:Network-RemoteGames en.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=File:Network-RemoteGames_en.png&amp;diff=2697</id>
		<title>File:Network-RemoteGames en.png</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=File:Network-RemoteGames_en.png&amp;diff=2697"/>
				<updated>2015-07-14T14:42:36Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=File:Network-Kibitz_en.png&amp;diff=2696</id>
		<title>File:Network-Kibitz en.png</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=File:Network-Kibitz_en.png&amp;diff=2696"/>
				<updated>2015-07-14T14:39:27Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=File:NSA_Rating-en.png&amp;diff=2695</id>
		<title>File:NSA Rating-en.png</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=File:NSA_Rating-en.png&amp;diff=2695"/>
				<updated>2015-06-29T11:36:06Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=Network:Rating&amp;diff=2694</id>
		<title>Network:Rating</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=Network:Rating&amp;diff=2694"/>
				<updated>2015-06-29T11:35:52Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NSA_Rating-en.png|right|300px|NSA Rating depending on difference and number of games]]&lt;br /&gt;
&lt;br /&gt;
Several methods are known to estimate the own performance compared to other players. Well known in chess is the [[wikipedia:Elo_rating|Elo rating]]. Scrabble (as well as Scrabble3D) uses the similar [http://www.scrabbleassociation.com/ratings/how.html NSA rating] by the [http://www2.scrabble-assoc.com National Scrabble Association]. There might be as well regional differences, for instance in Germany. &lt;br /&gt;
&lt;br /&gt;
All methods have in common that the rating will be adopted in respect to the difference between the own rating and the opponent&amp;#039;s rating. The probability for a win (or a loss) is multiplied by a factor depending on the absolute rating and the number of games. &lt;br /&gt;
&lt;br /&gt;
With the first registration all players start with a rating of 1000. A game against a player with an equal rating results in plus (or minus) 15 points. If more than one player have taken part in the game the total number is divided by the number of players minus one. That makes for three players 7.5 and for four players 5 points. Every single matching will be calculated and summed up. That makes 3*5 points for the best player, 2*5 minus 5 for the second best, 1*5 minus 2*5 (respectively -5) points for the third player, and minus 3*5 for the player with the least score (the actual value depend on the rating difference). The rating will be stored on the game server and shown in the [[Usage:Statistics|highscore list]]. &lt;br /&gt;
&lt;br /&gt;
{{Languages|Network:Rating}}&lt;br /&gt;
&lt;br /&gt;
[[Category:English]][[Category:Network]]&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=Network:OwnServer&amp;diff=2693</id>
		<title>Network:OwnServer</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=Network:OwnServer&amp;diff=2693"/>
				<updated>2015-06-17T15:58:19Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is no need to run your own service to play with your friends. In addition to use the public server you can run games via [[Usage:Network|direct connection]]. An own server makes only sense to provide it as 24/7 service for a large number of users.&lt;br /&gt;
&lt;br /&gt;
The server program itself is available at [https://sourceforge.net/projects/scrabble/files/Server/ Sourceforge], either for ARM CPUs (eg. [http://de.wikipedia.org/wiki/SheevaPlug SheevaPlug] or [http://de.wikipedia.org/wiki/Raspberry_Pi Raspberry Pi]) with the option to use mySQL 5.0, 5.5 or 5.6 (fits MariaDB 10.0.x), and for i386 with mySQL 5.0 (both run on Linux). The program utilizes port 5001; make sure the [http://en.wikipedia.org/wiki/Port_forwarding port forwarding] is configured appropriately. Furthermore you need a working mySQL/MariaDB database management system that consists of a table &amp;quot;Users&amp;quot; (the database name is variable, e.g. Scrabble3D, the table name is fix).&lt;br /&gt;
&lt;br /&gt;
Use the following sql statement to create the table &amp;quot;Users&amp;quot; with all required fields (NULL is required!):&lt;br /&gt;
&lt;br /&gt;
 CREATE TABLE IF NOT EXISTS `Users` (&lt;br /&gt;
 `Name` text,&lt;br /&gt;
 `Passwd` text,&lt;br /&gt;
 `Key` int(11) NOT NULL AUTO_INCREMENT,&lt;br /&gt;
 `GamesPlayed` int(11) DEFAULT NULL,&lt;br /&gt;
 `Rating` int(11) DEFAULT NULL,&lt;br /&gt;
 `Registered` datetime DEFAULT NULL,&lt;br /&gt;
 `LastConnect` datetime DEFAULT NULL,&lt;br /&gt;
 `LastIP` text,&lt;br /&gt;
 `LastMac` text,&lt;br /&gt;
 `Messages` text,&lt;br /&gt;
 `AllowKibitz` tinyint(1) DEFAULT NULL,&lt;br /&gt;
 `Email` varchar(255) DEFAULT NULL,&lt;br /&gt;
 PRIMARY KEY (`Key`)&lt;br /&gt;
 ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=1 ;&lt;br /&gt;
&lt;br /&gt;
In case of an exeption after the first start it might help to create one entry:&lt;br /&gt;
&lt;br /&gt;
 INSERT INTO `Users`(`Name`, `Passwd`, `Key`, `GamesPlayed`, `Rating`, `Registered`, &lt;br /&gt;
 `LastConnect`,`LastIP`, `LastMac`, `Messages`, `AllowKibitz`, `Email`) &lt;br /&gt;
  VALUES (&amp;#039;testuser&amp;#039;,&amp;#039;password&amp;#039;,&amp;#039;1&amp;#039;,&amp;#039;1&amp;#039;,&amp;#039;1000&amp;#039;,&amp;#039;12/08/2012&amp;#039;,&lt;br /&gt;
  &amp;#039;12/08/2012&amp;#039;,&amp;#039;192.168.1.1&amp;#039;,&amp;#039;11111111&amp;#039;,&amp;#039;blah&amp;#039;,&amp;#039;1&amp;#039;,&amp;#039;test@test.com&amp;#039;);&lt;br /&gt;
(Edit: Empty table should work well with the latest version).&lt;br /&gt;
&lt;br /&gt;
The server program is not a daemon, which means you must not close the shell where you started it. Use a terminal multiplexer like [http://de.wikipedia.org/wiki/GNU_Screen GNU Screen] to logout, nonetheless.&lt;br /&gt;
&lt;br /&gt;
You can pass the following parameters with the program start:&lt;br /&gt;
&lt;br /&gt;
 ScrabbleServer v0.2&lt;br /&gt;
 Parameters:&lt;br /&gt;
  -u &amp;lt;user&amp;gt;&lt;br /&gt;
  -p &amp;lt;password&amp;gt;&lt;br /&gt;
  -d &amp;lt;database&amp;gt;&lt;br /&gt;
  -h (Shows this help)&lt;br /&gt;
Those that are not specified as parameter have to be entered later. That makes sense for at least the password for security reason.&lt;br /&gt;
&lt;br /&gt;
Errors are saved in /var/log/Scrabble3D, but most serial output goes to the shell.&lt;br /&gt;
&lt;br /&gt;
Every game is stored as singular file with a running number. After a configurable period of non-access these files are deleted but backed up previously to the file &amp;#039;&amp;#039;backup.tar&amp;#039;&amp;#039; (it is just a tar ball and not packed automatically).&lt;br /&gt;
&lt;br /&gt;
All variables are loaded at startup from the file ScrabbleServer.ini:&lt;br /&gt;
&lt;br /&gt;
 [News]&lt;br /&gt;
 Current=Welcome to the Free International Scrabble3D Server! //Message shown on connect&lt;br /&gt;
 &lt;br /&gt;
 [General]&lt;br /&gt;
 GameNumber=43834 //internal value; file name increment&lt;br /&gt;
 MaxDaysForStoredGames=7 //games that are not accessed within this time are backed up&lt;br /&gt;
 NumberOfBestPlayers=20 //how many players should be reported on best info&lt;br /&gt;
 MaxNumberOfAccounts=3 //max number of accounts per user (MAC address counts)&lt;br /&gt;
 TimeToAfk=600000 //time without action until user is treated as away from keyboard in ms &lt;br /&gt;
 &lt;br /&gt;
 [Banned_UID]&lt;br /&gt;
 91:0e:4a:bf:10:d3=0 //you can ban users based on their MAC address; set value to 1 to activate &lt;br /&gt;
To provide access to your server you may insert the address manually in the local Scrabble3D.conf:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Servers Count=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;f0 Name=&amp;quot;Free International Scrabble3D Server&amp;quot; Address=&amp;quot;scrabble3d.ignorelist.com&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;f1 Name=&amp;quot;FISS (old address)&amp;quot; Address=&amp;quot;scrabble.game-server.cc&amp;quot;/&amp;gt;&lt;br /&gt;
 &amp;lt;/Servers&amp;gt;&lt;br /&gt;
In case of a dynamically allocated IP address a DNS service provider is very useful. If your server runs 24/7 and if you want to make it public for all people the better way is to publish your address via [[Installation:AutoUpdate|automatical update]]. Please contact the author for this option.&lt;br /&gt;
&lt;br /&gt;
{{Languages|Network:OwnServer}}&lt;br /&gt;
&lt;br /&gt;
[[Category:English]][[Category:Network]]&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=Network:OwnServer&amp;diff=2692</id>
		<title>Network:OwnServer</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=Network:OwnServer&amp;diff=2692"/>
				<updated>2015-06-17T15:56:05Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is no need to run your own service to play with your friends. In addition to use the public server you can run games via [[Usage:Network|direct connection]]. An own server makes only sense to provide it as 24/7 service for a large number of users.&lt;br /&gt;
&lt;br /&gt;
The server program itself is available at [https://sourceforge.net/projects/scrabble/files/Server/ Sourceforge], either for ARM CPUs (eg. [http://de.wikipedia.org/wiki/SheevaPlug SheevaPlug] or [http://de.wikipedia.org/wiki/Raspberry_Pi Raspberry Pi]) with the option to use mySQL 5.0, 5.5 or 5.6 (fits MariaDB 10.0.x), and for i386 with mySQL 5.0 (both run on Linux). The program utilizes port 5001; make sure the [http://en.wikipedia.org/wiki/Port_forwarding port forwarding] is configured appropriately. Furthermore you need a working mySQL/MariaDB database management system that consists of a table &amp;quot;Users&amp;quot; (the database name is variable, e.g. Scrabble3D, the table name is fix).&lt;br /&gt;
&lt;br /&gt;
Use the following sql statement to create the table &amp;quot;Users&amp;quot; with all required fields (NULL is required!):&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 CREATE TABLE IF NOT EXISTS `Users` (&lt;br /&gt;
 `Name` text,&lt;br /&gt;
 `Passwd` text,&lt;br /&gt;
 `Key` int(11) NOT NULL AUTO_INCREMENT,&lt;br /&gt;
 `GamesPlayed` int(11) DEFAULT NULL,&lt;br /&gt;
 `Rating` int(11) DEFAULT NULL,&lt;br /&gt;
 `Registered` datetime DEFAULT NULL,&lt;br /&gt;
 `LastConnect` datetime DEFAULT NULL,&lt;br /&gt;
 `LastIP` text,&lt;br /&gt;
 `LastMac` text,&lt;br /&gt;
 `Messages` text,&lt;br /&gt;
 `AllowKibitz` tinyint(1) DEFAULT NULL,&lt;br /&gt;
 `Email` varchar(255) DEFAULT NULL,&lt;br /&gt;
 PRIMARY KEY (`Key`)&lt;br /&gt;
 ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=1 ;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In case of an exeption after the first start it might help to create one entry:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;INSERT INTO `Users`(`Name`, `Passwd`, `Key`, `GamesPlayed`, `Rating`, `Registered`, `LastConnect`,`LastIP`, `LastMac`, `Messages`, `AllowKibitz`, `Email`) VALUES (&amp;#039;testuser&amp;#039;,&amp;#039;password&amp;#039;,&amp;#039;1&amp;#039;,&amp;#039;1&amp;#039;,&amp;#039;1000&amp;#039;,&amp;#039;12/08/2012&amp;#039;,&amp;#039;12/08/2012&amp;#039;,&amp;#039;192.168.1.1&amp;#039;,&amp;#039;11111111&amp;#039;,&amp;#039;blah&amp;#039;,&amp;#039;1&amp;#039;,&amp;#039;test@test.com&amp;#039;);&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Edit: Empty table should work well with the latest version).&lt;br /&gt;
&lt;br /&gt;
The server program is not a daemon, which means you must not close the shell where you started it. Use a terminal multiplexer like [http://de.wikipedia.org/wiki/GNU_Screen GNU Screen] to logout, nonetheless.&lt;br /&gt;
&lt;br /&gt;
You can pass the following parameters with the program start:&lt;br /&gt;
&lt;br /&gt;
 ScrabbleServer v0.2&lt;br /&gt;
 Parameters:&lt;br /&gt;
  -u &amp;lt;user&amp;gt;&lt;br /&gt;
  -p &amp;lt;password&amp;gt;&lt;br /&gt;
  -d &amp;lt;database&amp;gt;&lt;br /&gt;
  -h (Shows this help)&lt;br /&gt;
Those that are not specified as parameter have to be entered later. That makes sense for at least the password for security reason.&lt;br /&gt;
&lt;br /&gt;
Errors are saved in /var/log/Scrabble3D, but most serial output goes to the shell.&lt;br /&gt;
&lt;br /&gt;
Every game is stored as singular file with a running number. After a configurable period of non-access these files are deleted but backed up previously to the file &amp;#039;&amp;#039;backup.tar&amp;#039;&amp;#039; (it is just a tar ball and not packed automatically).&lt;br /&gt;
&lt;br /&gt;
All variables are loaded at startup from the file ScrabbleServer.ini:&lt;br /&gt;
&lt;br /&gt;
 [News]&lt;br /&gt;
 Current=Welcome to the Free International Scrabble3D Server! //Message shown on connect&lt;br /&gt;
 &lt;br /&gt;
 [General]&lt;br /&gt;
 GameNumber=43834 //internal value; file name increment&lt;br /&gt;
 MaxDaysForStoredGames=7 //games that are not accessed within this time are backed up&lt;br /&gt;
 NumberOfBestPlayers=20 //how many players should be reported on best info&lt;br /&gt;
 MaxNumberOfAccounts=3 //max number of accounts per user (MAC address counts)&lt;br /&gt;
 TimeToAfk=600000 //time without action until user is treated as away from keyboard in ms &lt;br /&gt;
 &lt;br /&gt;
 [Banned_UID]&lt;br /&gt;
 91:0e:4a:bf:10:d3=0 //you can ban users based on their MAC address; set value to 1 to activate &lt;br /&gt;
To provide access to your server you may insert the address manually in the local Scrabble3D.conf:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Servers Count=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;f0 Name=&amp;quot;Free International Scrabble3D Server&amp;quot; Address=&amp;quot;scrabble3d.ignorelist.com&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;f1 Name=&amp;quot;FISS (old address)&amp;quot; Address=&amp;quot;scrabble.game-server.cc&amp;quot;/&amp;gt;&lt;br /&gt;
 &amp;lt;/Servers&amp;gt;&lt;br /&gt;
In case of a dynamically allocated IP address a DNS service provider is very useful. If your server runs 24/7 and if you want to make it public for all people the better way is to publish your address via [[Installation:AutoUpdate|automatical update]]. Please contact the author for this option.&lt;br /&gt;
&lt;br /&gt;
{{Languages|Network:OwnServer}}&lt;br /&gt;
&lt;br /&gt;
[[Category:English]][[Category:Network]]&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=Network:OwnServer&amp;diff=2691</id>
		<title>Network:OwnServer</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=Network:OwnServer&amp;diff=2691"/>
				<updated>2015-06-17T15:53:22Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is no need to run your own service to play with your friends. In addition to use the public server you can run games via [[Usage:Network|direct connection]]. An own server makes only sense to provide it as 24/7 service for a large number of users.&lt;br /&gt;
&lt;br /&gt;
The server program itself is available at [https://sourceforge.net/projects/scrabble/files/Server/ Sourceforge], either for ARM CPUs (eg. [http://de.wikipedia.org/wiki/SheevaPlug SheevaPlug] or [http://de.wikipedia.org/wiki/Raspberry_Pi Raspberry Pi]) with the option to use mySQL 5.0, 5.5 or 5.6 (fits MariaDB 10.0.x), and for i386 with mySQL 5.0 (both run on Linux). The program utilizes port 5001; make sure the [http://en.wikipedia.org/wiki/Port_forwarding port forwarding] is configured appropriately. Furthermore you need a working mySQL/MariaDB database management system that consists of a table &amp;quot;Users&amp;quot; (the database name is variable, e.g. Scrabble3D, the table name is fix).&lt;br /&gt;
&lt;br /&gt;
Use the following sql statement to create the table &amp;quot;Users&amp;quot; with all required fields (NULL is required!):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; CREATE TABLE IF NOT EXISTS `Users` (&lt;br /&gt;
`Name` text,&lt;br /&gt;
`Passwd` text,&lt;br /&gt;
`Key` int(11) NOT NULL AUTO_INCREMENT,&lt;br /&gt;
`GamesPlayed` int(11) DEFAULT NULL,&lt;br /&gt;
`Rating` int(11) DEFAULT NULL,&lt;br /&gt;
`Registered` datetime DEFAULT NULL,&lt;br /&gt;
`LastConnect` datetime DEFAULT NULL,&lt;br /&gt;
`LastIP` text,&lt;br /&gt;
`LastMac` text,&lt;br /&gt;
`Messages` text,&lt;br /&gt;
`AllowKibitz` tinyint(1) DEFAULT NULL,&lt;br /&gt;
`Email` varchar(255) DEFAULT NULL,&lt;br /&gt;
PRIMARY KEY (`Key`)&lt;br /&gt;
 ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=1 ;&amp;lt;/code&amp;gt;&lt;br /&gt;
In case of an exeption after the first start it might help to create one entry:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
INSERT INTO `Users`(`Name`, `Passwd`, `Key`, `GamesPlayed`, `Rating`, `Registered`, `LastConnect`, `LastIP`, `LastMac`, `Messages`, `AllowKibitz`, `Email`) VALUES (&amp;#039;testuser&amp;#039;,&amp;#039;password&amp;#039;,&amp;#039;1&amp;#039;,&amp;#039;1&amp;#039;,&amp;#039;1000&amp;#039;,&amp;#039;12/08/2012&amp;#039;,&amp;#039;12/08/2012&amp;#039;,&amp;#039;192.168.1.1&amp;#039;,&amp;#039;11111111&amp;#039;,&amp;#039;blah&amp;#039;,&amp;#039;1&amp;#039;,&amp;#039;test@test.com&amp;#039;);&lt;br /&gt;
&amp;lt;/code&amp;gt; (Edit: Empty table should work well with the latest version).&lt;br /&gt;
&lt;br /&gt;
The server program is not a daemon, which means you must not close the shell where you started it. Use a terminal multiplexer like [http://de.wikipedia.org/wiki/GNU_Screen GNU Screen] to logout, nonetheless.&lt;br /&gt;
&lt;br /&gt;
You can pass the following parameters with the program start:&lt;br /&gt;
&lt;br /&gt;
 ScrabbleServer v0.2&lt;br /&gt;
 Parameters:&lt;br /&gt;
  -u &amp;lt;user&amp;gt;&lt;br /&gt;
  -p &amp;lt;password&amp;gt;&lt;br /&gt;
  -d &amp;lt;database&amp;gt;&lt;br /&gt;
  -h (Shows this help)&lt;br /&gt;
Those that are not specified as parameter have to be entered later. That makes sense for at least the password for security reason.&lt;br /&gt;
&lt;br /&gt;
Errors are saved in /var/log/Scrabble3D, but most serial output goes to the shell.&lt;br /&gt;
&lt;br /&gt;
Every game is stored as singular file with a running number. After a configurable period of non-access these files are deleted but backed up previously to the file &amp;#039;&amp;#039;backup.tar&amp;#039;&amp;#039; (it is just a tar ball and not packed automatically).&lt;br /&gt;
&lt;br /&gt;
All variables are loaded at startup from the file ScrabbleServer.ini:&lt;br /&gt;
&lt;br /&gt;
 [News]&lt;br /&gt;
 Current=Welcome to the Free International Scrabble3D Server! //Message shown on connect&lt;br /&gt;
 &lt;br /&gt;
 [General]&lt;br /&gt;
 GameNumber=43834 //internal value; file name increment&lt;br /&gt;
 MaxDaysForStoredGames=7 //games that are not accessed within this time are backed up&lt;br /&gt;
 NumberOfBestPlayers=20 //how many players should be reported on best info&lt;br /&gt;
 MaxNumberOfAccounts=3 //max number of accounts per user (MAC address counts)&lt;br /&gt;
 TimeToAfk=600000 //time without action until user is treated as away from keyboard in ms &lt;br /&gt;
 &lt;br /&gt;
 [Banned_UID]&lt;br /&gt;
 91:0e:4a:bf:10:d3=0 //you can ban users based on their MAC address; set value to 1 to activate &lt;br /&gt;
To provide access to your server you may insert the address manually in the local Scrabble3D.conf:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Servers Count=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;f0 Name=&amp;quot;Free International Scrabble3D Server&amp;quot; Address=&amp;quot;scrabble3d.ignorelist.com&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;f1 Name=&amp;quot;FISS (old address)&amp;quot; Address=&amp;quot;scrabble.game-server.cc&amp;quot;/&amp;gt;&lt;br /&gt;
 &amp;lt;/Servers&amp;gt;&lt;br /&gt;
In case of a dynamically allocated IP address a DNS service provider is very useful. If your server runs 24/7 and if you want to make it public for all people the better way is to publish your address via [[Installation:AutoUpdate|automatical update]]. Please contact the author for this option.&lt;br /&gt;
&lt;br /&gt;
{{Languages|Network:OwnServer}}&lt;br /&gt;
&lt;br /&gt;
[[Category:English]][[Category:Network]]&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=Network:OwnServer&amp;diff=2690</id>
		<title>Network:OwnServer</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=Network:OwnServer&amp;diff=2690"/>
				<updated>2015-06-17T15:51:10Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is no need to run your own service to play with your friends. In addition to use the public server you can run games via [[Usage:Network|direct connection]]. An own server makes only sense to provide it as 24/7 service for a large number of users.&lt;br /&gt;
&lt;br /&gt;
The server program itself is available at [https://sourceforge.net/projects/scrabble/files/Server/ Sourceforge], either for ARM CPUs (eg. [http://de.wikipedia.org/wiki/SheevaPlug SheevaPlug] or [http://de.wikipedia.org/wiki/Raspberry_Pi Raspberry Pi]) with the option to use mySQL 5.0, 5.5 or 5.6 (fits MariaDB 10.0.x), and for i386 with mySQL 5.0 (both run on Linux). The program utilizes port 5001; make sure the [http://en.wikipedia.org/wiki/Port_forwarding port forwarding] is configured appropriately. Furthermore you need a working mySQL/MariaDB database management system that consists of a table &amp;quot;Users&amp;quot; (the database name is variable, e.g. Scrabble3D, the table name is fix).&lt;br /&gt;
&lt;br /&gt;
Use the following sql statement to create the table &amp;quot;Users&amp;quot; with all required fields (NULL is required!):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; CREATE TABLE IF NOT EXISTS `Users` (&lt;br /&gt;
 `Name` text,&lt;br /&gt;
 `Passwd` text,&lt;br /&gt;
 `Key` int(11) NOT NULL AUTO_INCREMENT,&lt;br /&gt;
 `GamesPlayed` int(11) DEFAULT NULL,&lt;br /&gt;
 `Rating` int(11) DEFAULT NULL,&lt;br /&gt;
 `Registered` datetime DEFAULT NULL,&lt;br /&gt;
 `LastConnect` datetime DEFAULT NULL,&lt;br /&gt;
 `LastIP` text,&lt;br /&gt;
 `LastMac` text,&lt;br /&gt;
 `Messages` text,&lt;br /&gt;
 `AllowKibitz` tinyint(1) DEFAULT NULL,&lt;br /&gt;
 `Email` varchar(255) DEFAULT NULL,&lt;br /&gt;
 PRIMARY KEY (`Key`)&lt;br /&gt;
 ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=1 ;&amp;lt;/code&amp;gt;&lt;br /&gt;
In case of an exeption after the first start it might help to create one entry:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
INSERT INTO `Users`(`Name`, `Passwd`, `Key`, `GamesPlayed`, `Rating`, `Registered`, `LastConnect`, `LastIP`, `LastMac`, `Messages`, `AllowKibitz`, `Email`) VALUES (&amp;#039;testuser&amp;#039;,&amp;#039;password&amp;#039;,&amp;#039;1&amp;#039;,&amp;#039;1&amp;#039;,&amp;#039;1000&amp;#039;,&amp;#039;12/08/2012&amp;#039;,&amp;#039;12/08/2012&amp;#039;,&amp;#039;192.168.1.1&amp;#039;,&amp;#039;11111111&amp;#039;,&amp;#039;blah&amp;#039;,&amp;#039;1&amp;#039;,&amp;#039;test@test.com&amp;#039;);&lt;br /&gt;
&amp;lt;/code&amp;gt; (Edit: Empty table should work well with the latest version).&lt;br /&gt;
&lt;br /&gt;
The server program is not a daemon, which means you must not close the shell where you started it. Use a terminal multiplexer like [http://de.wikipedia.org/wiki/GNU_Screen GNU Screen] to logout, nonetheless.&lt;br /&gt;
&lt;br /&gt;
You can pass the following parameters with the program start:&lt;br /&gt;
&lt;br /&gt;
 ScrabbleServer v0.2&lt;br /&gt;
 Parameters:&lt;br /&gt;
  -u &amp;lt;user&amp;gt;&lt;br /&gt;
  -p &amp;lt;password&amp;gt;&lt;br /&gt;
  -d &amp;lt;database&amp;gt;&lt;br /&gt;
  -h (Shows this help)&lt;br /&gt;
Those that are not specified as parameter have to be entered later. That makes sense for at least the password for security reason.&lt;br /&gt;
&lt;br /&gt;
Errors are saved in /var/log/Scrabble3D, but most serial output goes to the shell.&lt;br /&gt;
&lt;br /&gt;
Every game is stored as singular file with a running number. After a configurable period of non-access these files are deleted but backed up previously to the file &amp;#039;&amp;#039;backup.tar&amp;#039;&amp;#039; (it is just a tar ball and not packed automatically).&lt;br /&gt;
&lt;br /&gt;
All variables are loaded at startup from the file ScrabbleServer.ini:&lt;br /&gt;
&lt;br /&gt;
 [News]&lt;br /&gt;
 Current=Welcome to the Free International Scrabble3D Server! //Message shown on connect&lt;br /&gt;
 &lt;br /&gt;
 [General]&lt;br /&gt;
 GameNumber=43834 //internal value; file name increment&lt;br /&gt;
 MaxDaysForStoredGames=7 //games that are not accessed within this time are backed up&lt;br /&gt;
 NumberOfBestPlayers=20 //how many players should be reported on best info&lt;br /&gt;
 MaxNumberOfAccounts=3 //max number of accounts per user (MAC address counts)&lt;br /&gt;
 TimeToAfk=600000 //time without action until user is treated as away from keyboard in ms &lt;br /&gt;
 &lt;br /&gt;
 [Banned_UID]&lt;br /&gt;
 91:0e:4a:bf:10:d3=0 //you can ban users based on their MAC address; set value to 1 to activate &lt;br /&gt;
To provide access to your server you may insert the address manually in the local Scrabble3D.conf:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Servers Count=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;f0 Name=&amp;quot;Free International Scrabble3D Server&amp;quot; Address=&amp;quot;scrabble3d.ignorelist.com&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;f1 Name=&amp;quot;FISS (old address)&amp;quot; Address=&amp;quot;scrabble.game-server.cc&amp;quot;/&amp;gt;&lt;br /&gt;
 &amp;lt;/Servers&amp;gt;&lt;br /&gt;
In case of a dynamically allocated IP address a DNS service provider is very useful. If your server runs 24/7 and if you want to make it public for all people the better way is to publish your address via [[Installation:AutoUpdate|automatical update]]. Please contact the author for this option.&lt;br /&gt;
&lt;br /&gt;
{{Languages|Network:OwnServer}}&lt;br /&gt;
&lt;br /&gt;
[[Category:English]][[Category:Network]]&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=Network:OwnServer&amp;diff=2689</id>
		<title>Network:OwnServer</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=Network:OwnServer&amp;diff=2689"/>
				<updated>2015-06-17T15:30:50Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is no need to run your own service to play with your friends. In addition to use the public server you can run games via [[Usage:Network|direct connection]]. An own server makes only sense to provide it as 24/7 service for a large number of users.&lt;br /&gt;
&lt;br /&gt;
The server program itself is available at [https://sourceforge.net/projects/scrabble/files/Server/ Sourceforge], either for ARM CPUs (eg. [http://de.wikipedia.org/wiki/SheevaPlug SheevaPlug] or [http://de.wikipedia.org/wiki/Raspberry_Pi Raspberry Pi]) with the option to use mySQL 5.0, 5.5 or 5.6 (fits MariaDB 10.0.x), and for i386 with mySQL 5.0 (both run on Linux). The program utilizes port 5001; make sure the [http://en.wikipedia.org/wiki/Port_forwarding port forwarding] is configured appropriately. Furthermore you need a working mySQL/MariaDB database management system that consists of a table &amp;quot;Users&amp;quot; (the database name is variable, e.g. Scrabble3D, the table name is fix).&lt;br /&gt;
&lt;br /&gt;
Use the following sql statement to create the table &amp;quot;Users&amp;quot; with all required fields (NULL is required!):&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 CREATE TABLE IF NOT EXISTS `Users` (&lt;br /&gt;
 `Name` text,&lt;br /&gt;
 `Passwd` text,&lt;br /&gt;
 `Key` int(11) NOT NULL AUTO_INCREMENT,&lt;br /&gt;
 `GamesPlayed` int(11) DEFAULT NULL,&lt;br /&gt;
 `Rating` int(11) DEFAULT NULL,&lt;br /&gt;
 `Registered` datetime DEFAULT NULL,&lt;br /&gt;
 `LastConnect` datetime DEFAULT NULL,&lt;br /&gt;
 `LastIP` text,&lt;br /&gt;
 `LastMac` text,&lt;br /&gt;
 `Messages` text,&lt;br /&gt;
 `AllowKibitz` tinyint(1) DEFAULT NULL,&lt;br /&gt;
 `Email` varchar(255) DEFAULT NULL,&lt;br /&gt;
 PRIMARY KEY (`Key`)&lt;br /&gt;
 ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=1 ;&amp;lt;/code&amp;gt;&lt;br /&gt;
In case of an exeption after the first start it might help to create one entry:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
INSERT INTO `Users`(`Name`, `Passwd`, `Key`, `GamesPlayed`, `Rating`, `Registered`, `LastConnect`, `LastIP`, `LastMac`, `Messages`, `AllowKibitz`, `Email`) VALUES (&amp;#039;testuser&amp;#039;,&amp;#039;password&amp;#039;,&amp;#039;1&amp;#039;,&amp;#039;1&amp;#039;,&amp;#039;1000&amp;#039;,&amp;#039;12/08/2012&amp;#039;,&amp;#039;12/08/2012&amp;#039;,&amp;#039;192.168.1.1&amp;#039;,&amp;#039;11111111&amp;#039;,&amp;#039;blah&amp;#039;,&amp;#039;1&amp;#039;,&amp;#039;test@test.com&amp;#039;);&lt;br /&gt;
&amp;lt;/code&amp;gt; (Edit: Empty table should work well with the latest version).&lt;br /&gt;
&lt;br /&gt;
The server program is not a daemon, which means you must not close the shell where you started it. Use a terminal multiplexer like [http://de.wikipedia.org/wiki/GNU_Screen GNU Screen] to logout, nonetheless.&lt;br /&gt;
&lt;br /&gt;
You can pass the following parameters with the program start:&lt;br /&gt;
&lt;br /&gt;
 ScrabbleServer v0.2&lt;br /&gt;
 Parameters:&lt;br /&gt;
  -u &amp;lt;user&amp;gt;&lt;br /&gt;
  -p &amp;lt;password&amp;gt;&lt;br /&gt;
  -d &amp;lt;database&amp;gt;&lt;br /&gt;
  -h (Shows this help)&lt;br /&gt;
Those that are not specified as parameter have to be entered later. That makes sense for at least the password for security reason.&lt;br /&gt;
&lt;br /&gt;
Errors are saved in /var/log/Scrabble3D, but most serial output goes to the shell.&lt;br /&gt;
&lt;br /&gt;
Every game is stored as singular file with a running number. After a configurable period of non-access these files are deleted but backed up previously to the file &amp;#039;&amp;#039;backup.tar&amp;#039;&amp;#039; (it is just a tar ball and not packed automatically).&lt;br /&gt;
&lt;br /&gt;
All variables are loaded at startup from the file ScrabbleServer.ini:&lt;br /&gt;
&lt;br /&gt;
 [News]&lt;br /&gt;
 Current=Welcome to the Free International Scrabble3D Server! //Message shown on connect&lt;br /&gt;
 &lt;br /&gt;
 [General]&lt;br /&gt;
 GameNumber=43834 //internal value; file name increment&lt;br /&gt;
 MaxDaysForStoredGames=7 //games that are not accessed within this time are backed up&lt;br /&gt;
 NumberOfBestPlayers=20 //how many players should be reported on best info&lt;br /&gt;
 MaxNumberOfAccounts=3 //max number of accounts per user (MAC address counts)&lt;br /&gt;
 TimeToAfk=600000 //time without action until user is treated as away from keyboard in ms &lt;br /&gt;
 &lt;br /&gt;
 [Banned_UID]&lt;br /&gt;
 91:0e:4a:bf:10:d3=0 //you can ban users based on their MAC address; set value to 1 to activate &lt;br /&gt;
To provide access to your server you may insert the address manually in the local Scrabble3D.conf:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Servers Count=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;f0 Name=&amp;quot;Free International Scrabble3D Server&amp;quot; Address=&amp;quot;scrabble3d.ignorelist.com&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;f1 Name=&amp;quot;FISS (old address)&amp;quot; Address=&amp;quot;scrabble.game-server.cc&amp;quot;/&amp;gt;&lt;br /&gt;
 &amp;lt;/Servers&amp;gt;&lt;br /&gt;
In case of a dynamically allocated IP address a DNS service provider is very useful. If your server runs 24/7 and if you want to make it public for all people the better way is to publish your address via [[Installation:AutoUpdate|automatical update]]. Please contact the author for this option.&lt;br /&gt;
&lt;br /&gt;
{{Languages|Network:OwnServer}}&lt;br /&gt;
&lt;br /&gt;
[[Category:English]][[Category:Network]]&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=Network:Kibitz&amp;diff=2688</id>
		<title>Network:Kibitz</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=Network:Kibitz&amp;diff=2688"/>
				<updated>2015-06-17T15:21:12Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Network-Kibitz_en.png|thumb|200px|right|Kibitze in a group]]&lt;br /&gt;
A &amp;#039;kibitz&amp;#039; is a silent observer of games, known in board or card games. Scrabble3D has this features too: depending on user settings a game can be kibitzed. You can switch to &amp;#039;&amp;#039;private&amp;#039;&amp;#039; mode by clicking the appropriate button at the [[Usage:Toolbar|toolbar]]. Currently connected kibitzes would be kicked out of the group and wouldn&amp;#039;t be able to join again. The same button can be used to switch back to open mode. The last setting is stored on the server.&lt;br /&gt;
&lt;br /&gt;
To observe an open game select the game at the tab [[Usage:GameServer|game server]] and chose from the context menu &amp;#039;kibitz&amp;#039;. Alternatively you might get also invited by one of the player (in this case whether or not the game is public or private). In any case your status will be checked by the server and you become a normal player if you have been part of the game previously. Kibitzes are indicated by an user icon with glasses.&lt;br /&gt;
&lt;br /&gt;
Messages within groups are delivered to kibitzes as well. But it is possible to [[Network:Chat|chat]] solely with other kibitzes per &amp;#039;&amp;#039;tattle&amp;#039;&amp;#039; command respectively the appropriate selection from the receivers list. Kibitzes do not have the right to vote, that means they are not asked whether or not a word is valid or the like. If a new game is started the kibitz remains it&amp;#039;s status and will not become a normal player. If you want to be part of the new game you should regroup. But keep in mind that groups are limited to four players.&lt;br /&gt;
&lt;br /&gt;
To end the observation select yourself at the tab game server and chose &amp;#039;&amp;#039;Leave group&amp;#039;&amp;#039; from the context menu. If all real players disconnect or leave the group you will be kicked out automatically; a kibitz cannot be an exclusive member of a group.&lt;br /&gt;
&lt;br /&gt;
{{Languages|Network:Kibitz}}&lt;br /&gt;
&lt;br /&gt;
[[Category:English]][[Category:Network]]&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=Network:Asynchronous_Game&amp;diff=2687</id>
		<title>Network:Asynchronous Game</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=Network:Asynchronous_Game&amp;diff=2687"/>
				<updated>2015-06-17T15:14:10Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In contrast to the [[Network:Synchronous_Game|normal, synchronous game]] mates in asynchronous games are not simultaneously online - or rather not grouped. This can either be caused unintentionally by a network error or deliberately to run time shifted games. Every move is stored on the server and the game can be reloaded later thereby. It makes sense to deactivate the time limit in asynchronous games to allow every player sufficient time to play a move.&lt;br /&gt;
&lt;br /&gt;
[[File:Network-RemoteGames_en.png|thumb|200px|right|Stored network games]]&lt;br /&gt;
All players must be connected in a group to start an asynchronous game. Once everyone has agreed to the start the new game, you will be able to reload the game after leaving the group and even when you log out from the server. To load such a game just click at the [[Usage:Main_Menu| main menu]] &amp;#039;File&amp;#039; &amp;gt; &amp;#039;Load remote game...&amp;#039;. This opens a dialog window in which all stored games are listed including when the game was started, when the last move was done, the list of players, and the total number of moves. In cases it is your turn the item is indicated by a green arrow. Finished games have a red symbol; all other games have no special marker. It should be noted that in a finished match the green arrow not (yet) necessarily appears (it&amp;#039;s not your turn but the game was ended by another player), but you need to reload it in any case to perform the game end calculation. &lt;br /&gt;
Games that are not touched for a certain period are removed from the list (that is after 14 days on the Free International Scrabble Server).&lt;br /&gt;
&lt;br /&gt;
To load a game select the item and click &amp;#039;Load&amp;#039;. If you are grouped with other players all have to confirm the operation. Those that are previously involved in this game will continue it as normal player like in a synchronous game. Players who have not participated in this game become a [[Network:Kibitz|kibitz]], that means they will just observe the game.&lt;br /&gt;
&lt;br /&gt;
Asynchronous games are unique in that no other players will confirm questions such as if the game can be paused or even to reject unknown words. Fair play is up to you. After clicking on [[Usage:NextPlayer|next player]] you may leave the group or logout from the server - and wait for the moves of your mates. If you have entered your email address in the [[Usage:Network|network dialog]] the server will send you an email when it&amp;#039;s your turn.&lt;br /&gt;
&lt;br /&gt;
If you are not able to make a move anymore, for example when you run out of time, you should still reload the game in order to (automatically) click on &amp;#039;Next player&amp;#039;. Otherwise the game would be stalled. If you load a game that has been ended yet you will receive the final calculation including the new rating. Those games remains available for a couple of days (currently 14 days). It is possible to save a local copy of the game, you can perform a post-hoc [[Usage:Computer|game analysis]], and you can show it to friends by inviting them as a kibitz.&lt;br /&gt;
&lt;br /&gt;
{{Languages|Network:Asynchronous_Game}}&lt;br /&gt;
&lt;br /&gt;
[[Category:English]][[Category:Network]]&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=Network:Synchronous_Game&amp;diff=2686</id>
		<title>Network:Synchronous Game</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=Network:Synchronous_Game&amp;diff=2686"/>
				<updated>2015-06-17T15:00:19Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Network-Invitation.png|right|thumb|Invitation dialog]]&lt;br /&gt;
&lt;br /&gt;
Basically, any number of players can be online at the game server. Games are run in &amp;#039;&amp;#039;groups&amp;#039;&amp;#039;, that has to get established first. Go to the tab [[Usage:GameServer|game server]] and select your mates (left click at the name). Per right click a context menu pops up where you can chose &amp;#039;Invite&amp;#039;. If the player agrees he or she will join your group. Since game and server are aimed for international audience the invitation is accomplished with the information about the loaded dictionary, the menu language, and the country stated at the login. Repeat that for up to four players (additional will be treated as [[Network:Kibitz|kibitzes]]). You can only invite people that are &amp;#039;&amp;#039;open for games&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Grouped players are shown respectively in the game server tab. After the game has been started the header of your group contains the time when the game was started and the number of moves so far. You don&amp;#039;t need to reconnect to leave the group. Just select yourself (left click) in the game server tab, and choose &amp;#039;Leave group&amp;#039; from the context menu (opened by right click). If you get invited by another player you will leave the current group automatically.&lt;br /&gt;
&lt;br /&gt;
When one of the grouped player starts a [[Usage:NewGame|new game]] his or her [[Usage:Configuration|settings]] like rules and board etc. are transmitted to the group and is shown in the dialog that opens automatically. The game starts not until all mates agree with these settings. You can examine the configuration during the game, the [[Configuration:Presets|preset]] will be called &amp;#039;Network settings by...&amp;#039;. Of course, changes do not influence the running game.&lt;br /&gt;
&lt;br /&gt;
After calling the [[Usage:NextPlayer|next player]] the compliance with rules is checked first. Then a silent check follows whether or not the newly placed and connected words are known in all dictionaries. Depending on the [[Configuration:WordCheckMode|word check mode]] you have the opportunity to correct mistakes or you the open poll starts immediately. That means mates are asked if the word should be treated as valid. If only one player refuses the move is treated as invalid. In challenge mode this procedure is started when one of the mates objects the word(s).&lt;br /&gt;
&lt;br /&gt;
Every move is stored on the game server. Thereby it is possible to play [[Network:Asynchronous_Game|asynchronous]] which means you can make your move independently from your mates or re-join a running game after disconnection, for instance. Just join the group like a [[Network:Kibitz|kibitz]] - you will be acknowledged as real player automatically. To do so select your game resp. group (not a player) at the game server tab and chose &amp;#039;&amp;#039;Kibitz&amp;#039;&amp;#039; from the context menu. This option is only available for [[Usage:Toolbar|public games]]. If your game is running in private mode you have to get an invitation of one of the grouped players to re-join. If all mates are reunified the game runs normal and synchronous again. &lt;br /&gt;
&lt;br /&gt;
[[File:Network-Poll.png|thumb|right|Poll]]&lt;br /&gt;
&lt;br /&gt;
All aspects that concern the game play are decided democratically. For example, if you want to [[Usage:Toolbar|pause]] a running game a poll is initiated first. Only when all mates confirm it will be executed. The result of polls is shown a special dialog for the initiator, and per icon in the [[Usage:Statusbar|status bar]] for all others.&lt;br /&gt;
&lt;br /&gt;
During the game both the right section of the [[Usage:WordSearch|word search]] dialog is deactivated, and additionally the left part as well in case of the [[Configuration:WordCheckMode|challenge mode]] to avoid [[wikipedia:Cheating|cheating]]. As long as the game has not been ended you cannot search for words, you cannot save the game, and the calculation of the [[Usage:Computer|best move]] by the computer is not possible. All options are available after the game end, including the game analysis. Regarding the latter function: evaluation results are transmitted to all mates (and stored at the server), so only one player needs to run the post-hoc analysis.&lt;br /&gt;
&lt;br /&gt;
If a player cannot make a move anymore, for example when the [[Configuration:TimeLimit|time limit]] has been reached, he or she should still stay in the group. Otherwise the automatic click on &amp;#039;next player&amp;#039; is not done since the player is offline and the game would be stalled.&lt;br /&gt;
&lt;br /&gt;
On game end the final scoring is done including the individual [[Network:Rating|rating]]. Depending on the server settings the game is stored for a while. You can reload and review it, or show it to your friends (see as well [[Network:Asynchronous_Game|asynchronous games]]) .&lt;br /&gt;
&lt;br /&gt;
{{Languages|Network:Synchronous_Game}}&lt;br /&gt;
&lt;br /&gt;
[[Category:English]][[Category:Network]]&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=Network:Rating/sv&amp;diff=2685</id>
		<title>Network:Rating/sv</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=Network:Rating/sv&amp;diff=2685"/>
				<updated>2015-06-17T14:44:37Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{outdated}}&lt;br /&gt;
&lt;br /&gt;
[[File:NSA-rating_svenska.jpg|right|thumb|300px|&amp;#039;&amp;#039;&amp;#039;NSA-rating:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; Kurvorna avser partier med två spelare och visar hur mycket deras rating ökar resp. minskar i förhållande till ratingskillnaden innan matchen.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Elo-rating_svenska.jpg|right|thumb|300px|&amp;#039;&amp;#039;&amp;#039;Elo-rating:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; Kurvorna avser partier med två spelare och visar hur mycket deras rating ökar resp. minskar i förhållande till ratingskillnaden innan matchen.]]&lt;br /&gt;
&lt;br /&gt;
Det finns olika ratingsystem som används för att bedöma spelares spelstyrka. [[wikipedia:sv:Elo-rating|Elo-ratingen]] är välkänd i schacksammanhang. Den [http://www.scrabbleassociation.com/ratings/how.html rating] som används av  [http://www2.scrabble-assoc.com National Scrabble Association (NSA)] fungerar enligt samma grundprincip. Elo-systemet bygger på att poängen som ska läggas till eller dras från ratingen beräknas i förhållande till skillnaden mellan spelarnas rating innan matchen resp. turneringen. P.g.a. denna ratingskillnad utgår man ifrån att spelarna borde vinna eller förlora matchen, och så beräknar man sannolikheten för ett omvänt spelresultat. Därefter multipliceras detta värde med en faktor som å sin sida kan ta hänsyn till spelarnas absoluta spelstyrka och antalet spelade partier. I olika länder tar man fram rankinglistor enligt liknande regler som följer samma princip – så även i Sverige. När det gäller Scrabble3D, så används ett ratingsystem som bygger på NSA-ratingen, eftersom den följer Elo-principen och används över hela världen. Dessutom är den särskilt lämplig för att bedöma enstaka partier. &lt;br /&gt;
&lt;br /&gt;
Vid första inloggningen som ny spelare på [[Usage:Game_Server/sv|spelservern]] tilldelas man en ingångsrating på 1000. Vid spel där två spelare med samma spelstyrka möts ökar segrarens rating med 15 poäng. Om fler än två spelare deltar i en match, delas det totala antalet poäng som ska fördelas med antalet spelare minus 1; när det är två spelare som spelar en match, så blir det alltså 15 poäng, när de är tre, så blir det 7,5 poäng, och när de är fyra, så blir det 5 poäng per spelare. Varje spelares rating beräknas i förhållande till var och en av de övriga spelarna, och ratingen ökar eller minskar med motsvarande summa poäng. När fyra spelare med samma utgångsrating spelar mot varandra, då får den bästa spelaren alltså tre gånger 5 poäng, nästbästa spelaren får två gånger 5 poäng minus 5 poäng för att han eller hon har förlorat mot den bästa spelaren; spelaren som hamnar på tredje plats mister 5 poäng, och den sista spelaren mister 15 poäng. Ratingen sparas på spelservern och anges bl.a. i den informationsruta som visas när man håller muspekaren över namnen på de spelare som är inloggade på spelservern.&lt;br /&gt;
&lt;br /&gt;
{{Languages|Network:Rating}}&lt;br /&gt;
&lt;br /&gt;
[[Category:svenska]][[Category:Network/sv]]&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=Network:Rating/gd&amp;diff=2684</id>
		<title>Network:Rating/gd</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=Network:Rating/gd&amp;diff=2684"/>
				<updated>2015-06-17T14:42:36Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{outdated}}&lt;br /&gt;
&lt;br /&gt;
Tha diofar dòighean ann gus faighinn a-mach dè cho math &amp;#039;s tha thu an coimeas ri cluicheadairean eile. Thathar a&amp;#039; cleachdadh [[wikipedia:gd:Rangachadh Élő|rangachadh Élő]] ann an tàileasg agus [http://www.scrabbleassociation.com/ratings/how.html rangachadh] [http://www2.scrabble-assoc.com Buidheann Nàiseanta Scrabble (NSA)] airson Scrabble agus feadhainn ionadail eile ann an cuid dhe na dùthchannan.&lt;br /&gt;
&lt;br /&gt;
Ge be dè an siostam, tha àireamh nam puingean a gheibhear ma bhuannaichear &amp;#039;ga àireamhachadh ron gheama a-rèir nan diofar rangachaidhean aig na cluicheadairean. Thèid àireamhachadh dè cho buailteach &amp;#039;s a tha cluicheadair air buaidh a-rèir an diofair seo agus thèid an luach seo iomadachadh le factar a dh&amp;#039;fhaodadh crochadh air dèanadas a&amp;#039; chluicheadair agus co mheud geama a chluich iad gu ruige seo. Tha Scrabble3D a&amp;#039; cur gu feum an rian NSA a chionn &amp;#039;s gu bheil e nas eadar-nàiseanta.&lt;br /&gt;
&lt;br /&gt;
Gheibh gach cluicheadair rangachadh de 1000 puing a&amp;#039; chiad turas a chlàraicheas iad air [[Usage:Game_Server/gd|frithealaiche a&amp;#039; gheama]]. Ma chluicheas dà dhuine aig a bheil an dearbh rangachadh, gheibh an neach a bhuannaicheas 15 puingean. Ma bhios barrachd air dithis a&amp;#039; cluich, thèid a h-aon a thoirt air falbh o àireamh nan cluicheadairean agus àireamh nam puingean a roinn leis an àireamh seo, &amp;#039;s e sin 15 puingean ma chluicheas dithis, 7.5 puingean ma chluicheas triùir (3-1=2; 15/2=&amp;#039;&amp;#039;&amp;#039;7.5&amp;#039;&amp;#039;&amp;#039;) agus 5 puingean ma chluicheas ceathrar (4-1=3; 15/3=&amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039;). Thèid àireamhachadh a dhèanamh airson gach cèile cluicheadair agus thèid an rangachadh atharrachadh d&amp;#039; a rèir. Mar eisimpleir, ma chluicheas ceathrar leis an dearbh rangachadh, gheibh an cluicheadair as fhearr trì air iomadachadh le còig puingean (15), an dàrna cluicheadair as fhearr dà air iomadachadh le còig puingean, thoir air falbh còig puingean air sgàth call an aghaidh a&amp;#039; chiad chluicheadair (2*5=10; 10-5=&amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039;). Caillidh an neach san treas àite còig puingean agus an neach san àite mu dheireadh 15 puingean. Thèid an rangachadh seo a shàbhaladh air frithealaiche a&amp;#039; gheama agus nochdaidh e ann an liosta nan cluicheadairean a chlàraich air an fhrithealaiche.&lt;br /&gt;
&lt;br /&gt;
Chithear buaidhean ann an geama dithis sna dealbhan a leanas, a-rèir diofar nam puingean eatarra ron gheama.&lt;br /&gt;
&lt;br /&gt;
[[File:NSA_Rating.jpg|300px|Rangachadh NSA]]&lt;br /&gt;
[[File:ELO_Rating.jpg|300px|Rangachadh ÉLŐ]]&lt;br /&gt;
&lt;br /&gt;
{{Languages|Gameserver:Rating}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gàidhlig]][[Category:Rating/gd]]&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=Network:Rating/fr&amp;diff=2683</id>
		<title>Network:Rating/fr</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=Network:Rating/fr&amp;diff=2683"/>
				<updated>2015-06-17T14:41:53Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{outdated}}&lt;br /&gt;
&lt;br /&gt;
[[File:Classement_NSA.jpg|right|thumb|300px|&amp;#039;&amp;#039;&amp;#039;Classement NSA:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; Les courbes indiquent les points ajoutés à la cote du vainqueur à l’issue d’une partie à deux, en fonction de la différence des deux cotes de départ.]]&lt;br /&gt;
&lt;br /&gt;
Afin de pouvoir estimer la performance d&amp;#039;un joueur par rapport à d’autres joueurs, on utilise des systèmes d’évaluation divers. Le système qui est bien connu pour le jeu d’échecs est le [[wikipedia:fr:Classement Elo|classement Elo]]; pour le Scrabble, il y a le [http://www.scrabbleassociation.com/ratings/how.html classement] de la [http://www2.scrabble-assoc.com National Scrabble Association] qui fonctionne selon le même principe. Le calcul des points à ajouter à la cote du joueur gagnant ou à déduire de celle du joueur perdant est alors basé sur la différence des cotes des joueurs avant le jeu. C’est en fonction de cette différence-là qu’est calculée la probabilité de l’issue inverse du jeu, et la valeur obtenue est multipliée ensuite par un facteur qui dépend de la performance absolue du joueur ainsi que du nombre des parties jouées. Dans divers pays, pour établir les classements, on applique des règles semblables qui sont basées sur ce même principe. Pour les tournois du Scrabble francophone, on utilise par contre des [[wikipedia:fr:Classement international de Scrabble francophone|systèmes de classement différents]] (qui s’appliquent d&amp;#039;ailleurs au [[wikipedia:fr:Scrabble classique|Scrabble classique]] et au [[wikipedia:fr:Scrabble duplicate|Scrabble duplicate]]) mettant l’accent davantage sur le placement des joueurs dans le palmarès du tournois plutôt que sur leur niveau de capacité relatif, comme le font les classements du type Elo. Pour calculer la cote des joueurs, Scrabble3D suit donc le [http://www.scrabbleassociation.com/ratings/how.html système de la NSA], étant donné que cette méthode Elo permet d’évaluer la performance des joueurs à l’issue de jeux individuels tout en étant un système d’évaluation reconnu au niveau international.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Classement_Elo.jpg|right|thumb|300px|&amp;#039;&amp;#039;&amp;#039;Classement Elo:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; Les courbes indiquent les points ajoutés à la cote du vainqueur à l’issue d’une partie à deux, en fonction de la différence des deux cotes de départ.]]&lt;br /&gt;
&lt;br /&gt;
Quand un joueur se connecte pour la première fois au [[Usage:Game_Server/fr|serveur de jeu]], c’est une cote initiale de 1000 points qui lui est attribuée. Si les cotes de deux joueurs sont égales, celle du vainqueur augmentera de 15 points. Si ce sont plus de deux joueurs qui jouent une partie, la somme de tous les points à distribuer est divisée par le nombre des joueurs moins 1 ; c’est-à-dire quand il y a deux joueurs, ce sont 15 points, quand il y en a trois, ce sont 7,5 points, et quand il y en a quatre, ce sont 5 points qui seront distribués par joueur. La cote calculée pour chaque paire est ajustée en fonction de cette somme. A l’issue d’une partie à quatre, au départ de laquelle les joueurs avaient la même cote, le meilleur joueur reçoit par conséquent trois fois 5 points ; le deuxième meilleur reçoit deux fois 5 points moins 5 points pour avoir perdu contre le premier joueur ; le joueur qui a pris la troisième place perd 5 points ; et le joueur qui arrive à la dernière place perd 15 points. Ensuite la cote est enregistrée sur le serveur de jeu et affichée dans l’infobulle qui fournit les informations sur les joueurs connectés au serveur.&lt;br /&gt;
&lt;br /&gt;
{{Languages|Network:Rating}}&lt;br /&gt;
&lt;br /&gt;
[[Category:français]][[Category:Network/fr]]&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=Network:Rating/de&amp;diff=2682</id>
		<title>Network:Rating/de</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=Network:Rating/de&amp;diff=2682"/>
				<updated>2015-06-17T14:40:42Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Um seine Spielleistung im Vergleich zu anderen Spielern einschätzen zu können, gibt es verschiedene Wertungssysteme. Aus dem Schach ist die [[wikipedia:de:Elo-Zahl|Elo-Zahl]] bekannt, für Scrabble gibt es das [http://www.scrabbleassociation.com/ratings/how.html Rating] der [http://www2.scrabble-assoc.com National Scrabble Association] (NSA) und bei deutschsprachigen Turnieren wird (in dieser Form seit November 2009) eine [http://www.scrabble-blog.de/turniere/elo-rangliste/kurzbeschreibung-elo-berechnung/ eigene Wertungszahl] genutzt. Allen Verfahren gemein ist, dass die vergebenen Punkte bei einem Gewinn entsprechend der Differenz der Wertungszahl vor dem Spiel berechnet werden. Es wird basierend auf dieser Differenz eine Wahrscheinlichkeit für einen Sieg ermittelt und dieser Wert mit einem Faktor multipliziert, der abhängig von der absoluten Leistung und der Anzahl Spiele sein kann. Scrabble3D nutzt wegen der internationalen Ausrichtung das NSA-Verfahren.&lt;br /&gt;
&lt;br /&gt;
Bei der ersten Anmeldung am [[Usage:GameServer/de|Spielserver]] erhält jeder Spieler ein Rating von 1000. Ein Spiel zweier gleichstarker Gegner führt beim Sieger zu einem Gewinn von 15 Punkten. Sind mehr als zwei Spieler beteiligt, wird die Gesamtzahl vergebener Punkte durch die Anzahl der Spieler minus Eins geteilt. Bei zwei Spielern 15, bei drei Spielern 7.5 und bei vier Spielern 5 Punkte. Jede einzelne Paarung wird berechnet und das Rating entsprechend der Summe angepasst. Bei einem Viererspiel mit gleichem Ausgangsrating erhält der beste Spieler damit drei mal 5 Punkte, der zweitbeste zwei mal 5 Punkte minus 5 Punkte für den Verlust gegen den ersten Spieler, der Spieler auf dem dritten Platz verliert 5 Punkte und der letzte Spieler verliert 15 Punkte. Das Rating wird auf dem Spielserver gespeichert und in der [[Usage:Statistics/de|Highscore-Liste]] der am Server angemeldeten Spieler angezeigt.&lt;br /&gt;
&lt;br /&gt;
In den Abbildungen sind die Gewinne für ein Zweierspiel in Abhängigkeit zur Punktedifferenz vor dem Spiel abgetragen.&lt;br /&gt;
&lt;br /&gt;
[[File:NSA_Rating.jpg|300px|NSA Rating]]&lt;br /&gt;
[[File:ELO_Rating.jpg|300px|ELO Rating]]&lt;br /&gt;
[[File:DSWZ_Rating.jpg|300px|DSWZ Rating]]&lt;br /&gt;
&lt;br /&gt;
{{Languages|Network:Rating}}&lt;br /&gt;
&lt;br /&gt;
[[Category:deutsch]][[Category:Network/de]]&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=Network:Rating&amp;diff=2681</id>
		<title>Network:Rating</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=Network:Rating&amp;diff=2681"/>
				<updated>2015-06-17T14:40:27Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NSA_Rating.jpg|right|300px|NSA Rating depending on difference and number of games]]&lt;br /&gt;
&lt;br /&gt;
Several methods are known to estimate the own performance compared to other players. Well known in chess is the [[wikipedia:Elo_rating|Elo rating]]. Scrabble (as well as Scrabble3D) uses the similar [http://www.scrabbleassociation.com/ratings/how.html NSA rating] by the [http://www2.scrabble-assoc.com National Scrabble Association]. There might be as well regional differences, for instance in Germany. &lt;br /&gt;
&lt;br /&gt;
All methods have in common that the rating will be adopted in respect to the difference between the own rating and the opponent&amp;#039;s rating. The probability for a win (or a loss) is multiplied by a factor depending on the absolute rating and the number of games. &lt;br /&gt;
&lt;br /&gt;
With the first registration all players start with a rating of 1000. A game against a player with an equal rating results in plus (or minus) 15 points. If more than one player have taken part in the game the total number is divided by the number of players minus one. That makes for three players 7.5 and for four players 5 points. Every single matching will be calculated and summed up. That makes 3*5 points for the best player, 2*5 minus 5 for the second best, 1*5 minus 2*5 (respectively -5) points for the third player, and minus 3*5 for the player with the least score (the actual value depend on the rating difference). The rating will be stored on the game server and shown in the [[Usage:Statistics|highscore list]]. &lt;br /&gt;
&lt;br /&gt;
{{Languages|Network:Rating}}&lt;br /&gt;
&lt;br /&gt;
[[Category:English]][[Category:Network]]&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=Network:Registration&amp;diff=2680</id>
		<title>Network:Registration</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=Network:Registration&amp;diff=2680"/>
				<updated>2015-06-17T14:29:20Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The registration at the game server is as simple as possible: you just have to enter your alias/name and a password. If the name is already in use, it is matched against the password. Otherwise the name will be added to the database along with the password and the date of registration, and you are known by this alias in future. For convenience, the password is stored locally as plain text. So take care to use no security relevant information. &lt;br /&gt;
&lt;br /&gt;
The use of the game server is free of any charge and you will not get bothered with ads. Also your email address will not used for other purpose than information about new messages or if it&amp;#039;s your turn (take a look at [[Network:Asynchronous_Game|asynchronous games]] for these features). Subject to decision are violations of the common [[wikipedia:Netiquette|netiquette]]. &lt;br /&gt;
&lt;br /&gt;
The server itself runs on a [[wikipedia:SheevaPlug|SheevaPlug device]], online 24/7. Since the broadband connection is disconnected daily it might happen that the connection is lost for some minutes until the IP address is renewed. The communication with the game server is done via TCP/IP on port 5001. Please take care to have this port not blocked.&lt;br /&gt;
&lt;br /&gt;
{{Languages|Network:Registration}}&lt;br /&gt;
&lt;br /&gt;
[[Category:English]][[Category:Network]]&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=Configuration:Create_Menu_Language/fr&amp;diff=2679</id>
		<title>Configuration:Create Menu Language/fr</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=Configuration:Create_Menu_Language/fr&amp;diff=2679"/>
				<updated>2015-06-17T14:25:49Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{outdated}}&lt;br /&gt;
&lt;br /&gt;
On entend par [[wikipedia:fr:Localisation_(informatique)|régionalisation (localisation)]] le fait qu’il existe des traductions ou tout au moins la possibilité de traduire l’interface d’un programme dans plusieurs langues. Scrabble3D est un programme qui a été conçu pour être régionalisé. Le choix d’une langue d’interface permet à l’utilisateur de Scrabble3D d’afficher la traduction de tous les éléments de dialogue du programme. &lt;br /&gt;
&lt;br /&gt;
Les entrées des langues d’interface se trouvent dans des fichiers texte qui doivent avoir le même format qu’un [[wikipedia:fr:Fichier INI|fichier d’initialisation]], mais qui portent l’extension &amp;lt;code&amp;gt;.lang&amp;lt;/code&amp;gt;. Pour que les caractères particuliers et les lettres pourvues de signes [[wikipedia:fr:Diacritiques|diacritiques]] soient traitées correctement, il faut que le fichier &amp;lt;code&amp;gt;.lang&amp;lt;/code&amp;gt; soit enregistré au format [[wikipedia:fr:UTF-8| UTF-8]]. Au cas où il n’existerait pas encore, le programme génère lui-même le fichier &amp;#039;&amp;#039;english.lang&amp;#039;&amp;#039;, qui peut servir de texte source pour les traductions du logiciel. &lt;br /&gt;
&lt;br /&gt;
L’en-tête du fichier contient des informations générales qui concernent le fichier en tant que tel et qui sont regroupées sous la rubrique &amp;lt;code&amp;gt;[Header]&amp;lt;/code&amp;gt;. Dès qu’on a chargé le fichier dans le programme, les informations concernant l’auteur (&amp;lt;code&amp;gt;Author&amp;lt;/code&amp;gt;), la version (&amp;lt;code&amp;gt;Version&amp;lt;/code&amp;gt;) et la date (&amp;lt;code&amp;gt;Date&amp;lt;/code&amp;gt;) du fichier sont affichées dans la [[Configuration:Dictionary/fr|boîte de dialogue]] qui permet de configurer le jeu. C’est le code de langue de l’entrée &amp;lt;code&amp;gt;LangID=&amp;lt;nowiki&amp;gt;&amp;lt;code&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; qui est utilisé en vue de l’affichage des drapeaux sur le serveur de jeu ; c’est pourquoi il est indispensable que les codes indiqués ici soient exactement ceux de la liste des codes [[wikipedia :fr :Liste_des_codes_ISO_639-1|ISO 639-1]]. Il est possible d’intégrer encore d’autres informations dans l’en-tête du fichier, comme par exemple un commentaire ou le type de licence qui s’applique au fichier. De telles informations supplémentaires ne sont pourtant visualisées nulle part dans le programme. &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;75%&amp;quot;|&lt;br /&gt;
C’est dans la section &amp;lt;code&amp;gt;[Translation]&amp;lt;/code&amp;gt; qu’on trouve tous les textes qui demandent une traduction. Toutes les commandes ont une désignation et une caractéristique qui sont utilisées pour pouvoir les identifier. Les noms qu’ils portent dans le code source indiquent de quel type d’élément il s’agit (par exemple mi=Menuitem, cb=Checkbox, gb=Groupbox, lb=Label etc.). Les deux attributs &amp;lt;code&amp;gt;Caption&amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
et &amp;lt;code&amp;gt;Hint&amp;lt;/code&amp;gt; sont toujours pourvus de textes qu’il faut traduire : &amp;lt;code&amp;gt;Caption&amp;lt;/code&amp;gt; implique qu’il s’agit de libellés affichés sur les boutons et dans les fenêtres, menus et boîtes de dialogues, tandis qu&amp;#039;un &amp;lt;code&amp;gt;Hint&amp;lt;/code&amp;gt; désigne les textes des [[wikipedia:fr:Infobulle|infobulles]]. Dans une &amp;lt;code&amp;gt;Caption&amp;lt;/code&amp;gt; on peut créer un [[wikipedia:fr:Raccourci clavier|raccourci clavier]] accessible via Alt+&amp;lt;Touche&amp;gt; en plaçant l’[[wikipedia:de:Esperluette|esperluette]] (le « et commercial », « &amp;amp; ») devant la lettre à associer à Alt, permettant ainsi d’activer l’entrée en question en utilisant uniquement les touches du clavier.&amp;lt;BR&amp;gt; &lt;br /&gt;
Peu importe laquelle des lettres est utilisée pour cette combinaison de touches ou si oui ou non on opte pour l’activation des raccourcis clavier. &amp;lt;br&amp;gt; &lt;br /&gt;
Exemple : Le N est souligné et associé au raccourci Alt+N, si l’esperluette est placée devant le N dans &amp;lt;code&amp;gt;&amp;amp;Nouvelle partie&amp;lt;/code&amp;gt; dans la ligne &amp;lt;code&amp;gt;tbNewGame.Caption=&amp;amp;Nouvelle partie&amp;lt;/code&amp;gt;. Si on écrit &amp;lt;code&amp;gt;Nouvelle &amp;amp;partie&amp;lt;/code&amp;gt; à la place, c’est le P qui sera souligné, et par conséquent c’est la combinaison Alt+P qui servira de raccourci. &lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;[Header]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 Author=Jean Polyglotte&lt;br /&gt;
 Version=1&lt;br /&gt;
 Date=2010-01-30&lt;br /&gt;
 LangID=eo&lt;br /&gt;
 Licence=Creative Commons&lt;br /&gt;
 Comment=Juste un exemple&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;[Translation]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 fmMain.Caption=Scrabble3D&lt;br /&gt;
 tbExit.Caption=E&amp;amp;xit&lt;br /&gt;
 tbExit.Hint=Fini programo&lt;br /&gt;
 game end=Ludofino&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Il existe des commandes qui ne sont générées que pendant l’exécution même du programme et dont les textes, par conséquent, ne pourront être traduits qu’après leur apparition dans le fichier &amp;lt;code&amp;gt;.lang&amp;lt;/code&amp;gt;. Dans ce cas-là, ce sont les textes eux-mêmes qui permettent leur identification. Il en est de même pour les informations dynamiques. Des exemples typiques sont &amp;lt;code&amp;gt;&amp;quot;2D view=Vue 2D&amp;quot;&amp;lt;/code&amp;gt; ou &amp;lt;code&amp;gt;&amp;quot;game end=Fin du jeu&amp;quot;&amp;lt;/code&amp;gt;. En tout état de cause la traduction doit toujours être placée directement après le signe d’égalité. &lt;br /&gt;
&lt;br /&gt;
On peut créer un nouveau fichier de langue soit en partant d’un fichier existant dont on fait une copie et qu’on renomme, soit en créant un fichier complètement nouveau. Si on crée un fichier complètement nouveau, il ne faut surtout pas oublier d&amp;#039;y rajouter les entrées [Header] et [Translation]. Au cas où certaines traductions manqueraient dans le nouveau fichier &amp;lt;code&amp;gt;.lang&amp;lt;/code&amp;gt;, ce sont les textes d’origine, générés en anglais par le programme, qui sont enregistrés dans le fichier et qui sont affichés au lieu de la traduction. &lt;br /&gt;
&lt;br /&gt;
Cette méthode relativement simple de régionaliser le programme représente cependant un inconvénient :  C’est qu’il n’est pas possible de changer l’ordre des groupes de mots qui sont composés tels quels par le programme. L’expression &amp;quot;wins the game=a gagné cette partie&amp;quot; est complétée par le nom du joueur gagnant, ce qui fait que la phrase est affichée comme telle : « Joueur A a gagné cette partie ». Il est donc indispensable que la traduction tienne compte de l’ordre exact du groupement des mots qui ne pourra être changé dans les fichiers des langues de l’interface. A part cela, il faut faire attention à ce que les traductions ne soient pas trop longues, car il existe des cas où les textes qui occupent trop de place ne sont pas affichés correctement.  &lt;br /&gt;
&lt;br /&gt;
{{Languages|Configuration:Create_Menu_Language}}&lt;br /&gt;
&lt;br /&gt;
[[Category:français]][[Category:Configuration/fr]]&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=Configuration:Create_Dictionary/fr&amp;diff=2678</id>
		<title>Configuration:Create Dictionary/fr</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=Configuration:Create_Dictionary/fr&amp;diff=2678"/>
				<updated>2015-06-17T14:24:29Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{outdated}}&lt;br /&gt;
&lt;br /&gt;
Après chaque coup, l’ordinateur vérifie la validité des mots posés et, le cas échéant, demande aux joueurs s’il est vraiment permis de poser le mot en question. Non seulement pour éviter que ce type de consultation se répète chaque fois qu&amp;#039;un mot est posé, mais avant tout pour donner à l’ordinateur la possibilité de trouver des mots lors de sa [[Usage:Computer/fr|recherche]], il est indispensable de créer et de charger des dictionnaires de bonne qualité. Le dictionnaire est un fichier texte dans un format particulier qui est le même que pour un [[wikipedia:fr:Fichier INI|fichier d’initialisation]], mais qui porte l’extension &amp;lt;code&amp;gt;.dic&amp;lt;/code&amp;gt;. Des codages différents sont supportés lors de la lecture du fichier ; le programme l’enregistre pourtant toujours au format [[wikipedia:fr:UTF-8|UTF-8]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Composition de l’en-tête et création de catégories ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;75%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
L’en-tête du fichier contient des informations générales qui concernent le fichier en tant que tel et qui sont placées directement sous la rubrique &amp;lt;code&amp;gt;[Header]&amp;lt;/code&amp;gt;. Dès qu’on a chargé ce fichier dans le programme, les informations concernant l’auteur (&amp;lt;code&amp;gt;Author&amp;lt;/code&amp;gt;) et la version (&amp;lt;code&amp;gt;Version&amp;lt;/code&amp;gt;) du fichier sont affichées dans la [[Configuration:Dictionary/fr|boîte de dialogue]] qui permet la configuration du jeu. Il est possible d’intégrer encore d’autres informations dans la section du &amp;lt;code&amp;gt;[Header]&amp;lt;/code&amp;gt;. Ainsi on peut par exemple indiquer quel type de licence s’applique au fichier, et on peut rajouter un commentaire. De telles informations supplémentaires ne sont pourtant affichées nulle part dans le programme. Au cas où on voudrait renommer la [[Configuration:Dictionary/fr|catégorie standard]], c’est sous &amp;lt;code&amp;gt;StandardCategory=&amp;lt;nom&amp;gt;&amp;lt;/code&amp;gt; qu’il faut indiquer le nouveau nom de cette catégorie. L’ordre dans lequel toutes ces informations sont placées dans l’en-tête du fichier ne joue aucun rôle.&lt;br /&gt;
&lt;br /&gt;
Si on veut classer certains mots dans des catégories particulières, il faut que ces catégories soient spécifiées, par un chiffre et un nom, sous la rubrique &amp;lt;code&amp;gt;[Categories]&amp;lt;/code&amp;gt;. Le nombre de catégories différentes dans cette section peut atteindre 255. C’est par le biais du numéro de l’entrée en question que les mots sont attribués à la catégorie correcte dans laquelle on désire les classer. &lt;br /&gt;
|width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;[Header]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 Author=Jean Lexique&lt;br /&gt;
 Version=100001&lt;br /&gt;
 Licence=CC&lt;br /&gt;
 Comment=Juste un exemple&lt;br /&gt;
 StandardCategory=Officiel de l&amp;#039;Académie &lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;[Categories]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 1=anglais&lt;br /&gt;
 2=allemand&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;[Words]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 AALENIEN&lt;br /&gt;
 AALENIENNE=forme féminine d&amp;#039;AALENIEN&lt;br /&gt;
 ABIDE=supporter, demeurer, continuer;1&lt;br /&gt;
 ACHSEL=AISSELLE;2&lt;br /&gt;
 ZYTHUM=Bière de l’ancienne Égypte&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
C’est dans la section &amp;lt;code&amp;gt;[Words]&amp;lt;/code&amp;gt; qu’on insère la liste des mots. Lors du chargement du dictionnaire, toutes les lettres sont automatiquement converties en majuscules. Chaque mot doit occuper une seule ligne. On peut ajouter à chaque mot un signe d’égalité suivi d’un commentaire. Dans ce cas-là, le texte entre le signe d’égalité et le point-virgule ou la fin de la ligne est interprété comme information supplémentaire (il peut s’agir par exemple de la signification du mot ou de sa traduction dans une autre langue). Cette information supplémentaire sera affichée également dans l’infobulle qui apparaît quand on joue une partie et qu’on mette le pointeur de la souris sur le mot posé. Après le point-virgule facultatif, il faut insérer, le cas échéant, le chiffre de la catégorie dans laquelle on veut classer le mot. &lt;br /&gt;
&lt;br /&gt;
Dans l’exemple ci-dessus, le mot AALENIEN qui n’est pourvu d’aucune information supplémentaire fera partie de la catégorie standard qui, plus haut, a été dénommée « Officiel de l’Académie ». Le deuxième mot, AALENIENNE, fait lui aussi partie de la catégorie standard, mais est pourvu d’une information supplémentaire. Les deux mots suivants sont suivis d’une information supplémentaire sous forme d’une traduction, et ils sont même classés dans des catégories différentes. En fait, le programme est capable de lire même des listes simples qui manquent des sections [Header], [Categories] et [Words], mais de telles listes sont alors enregistrées dans un format particulier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Maniement des digrammes ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;75%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
Le dictionnaire espagnol servira d’exemple pour illustrer comment il faut préparer un dictionnaire, pour que les [[wikipedia:fr:Digramme|digrammes]], voire [[wikipedia:fr:Trigramme|trigrammes]], soient visualisés correctement dans le jeu. A cet égard il faut savoir qu’à part le dictionnaire, c’est même le [[Configuration:Letters/fr|set des lettres]] qui doit être configuré d’une façon particulière, faute de quoi ces assemblages de [[wikipedia:fr:Graphèmes |graphèmes]] ne seront pas visualisés correctement. Il est donc absolument indispensable que le dictionnaire et le set des lettres soient adptés, harmonisés et complémentaires. &lt;br /&gt;
&lt;br /&gt;
Selon le règlement officiel du Scrabble espagnol, chacune des combinaisons des lettres CH, LL et RR figure obligatoirement sur le même pion. Étant donné qu’il n’est pas possible d’insérer directement deux ou plusieurs signes dans le set de lettres, ce sont les chiffres 1, 2 et 3 qui remplacent les digrammes CH, LL et RR respectivement. Également dans les entrées du dictionnaire espagnol, sous &amp;lt;code&amp;gt;[Words]&amp;lt;/code&amp;gt;, tous les digrammes CH, RR et LL ont été remplacés par les chiffres 1, 2, et 3. Des mots comme LLAMAR et CHAMPURRA sont donc listés comme 2AMAR et 1AMPU3A. Pour que le programme puisse afficher correctement les digrammes au lieu des chiffres, il est impératif que le passage &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;[Replace] 1=CH 2=LL 3=RR&amp;#039;&amp;#039;&amp;#039; &amp;lt;/code&amp;gt; soit intégré dans l’en-tête du fichier, en dessous du &amp;lt;code&amp;gt;[Header]&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
 [Header]&lt;br /&gt;
 Version=100003&lt;br /&gt;
 Author=MIO&lt;br /&gt;
 StandardCategory=Conforme al DRAE&lt;br /&gt;
 License=Creative Commons NC3&lt;br /&gt;
 Release=2010-05-21&lt;br /&gt;
 Comentario=Los dígrafos CH, LL y RR &lt;br /&gt;
       han sido reemplazados&lt;br /&gt;
       por 1, 2 y 3 respectivamente.&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;[Replace]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;1=CH&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;2=LL&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;3=RR&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 [Categories]&lt;br /&gt;
 [Words]&lt;br /&gt;
 1A&lt;br /&gt;
 1A1A&lt;br /&gt;
 1A1A1A&lt;br /&gt;
 1A1A1AS&lt;br /&gt;
 ...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Un processus semblable doit être suivi quand on veut créer des dictionnaires pour d’autres langues qui, elles aussi, utilisent des digrammes. A ce sujet il faut vérifier très méticuleusement si vraiment toutes les combinaisons des lettres en question ont le statut de digrammes, faute de quoi il pourrait arriver que des combinaisons de lettres casuelles qui devraient être affichés comme lettres séparées sont affichées à tort comme digrammes. &lt;br /&gt;
&lt;br /&gt;
{{Languages|Configuration:Create_Dictionary}}&lt;br /&gt;
&lt;br /&gt;
[[Category:français]][[Category:Configuration/fr]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.............&lt;br /&gt;
&lt;br /&gt;
TEST: &amp;lt;BR&amp;gt;&lt;br /&gt;
Selon le règlement officiel du Scrabble espagnol&amp;lt;ref&amp;gt;[http://www.fisescrabble.org/reglamento.htm Federación Internacional del Scrabble Español (FISE), Reglamento Año 2009, Scrabble – FISE, Versión 13, Abril 2009]&amp;lt;/ref&amp;gt;, chacune des combinaisons des lettres CH, LL et RR figure obligatoirement sur le même pion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Références==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=Configuration:Create_Dictionary&amp;diff=2677</id>
		<title>Configuration:Create Dictionary</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=Configuration:Create_Dictionary&amp;diff=2677"/>
				<updated>2015-06-17T14:20:47Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The computer checks the validity of placed words with every move (if not running in challenge mode) and asks for confirmation in case of unknown words. To avoid those queries and to let the computer participate in the game a comprehensible dictionary is essential.&lt;br /&gt;
&lt;br /&gt;
The dictionary is just a simple text file with a formatting according the [[wikipedia:INI_file|ini file format], but with the ending &amp;lt;code&amp;gt;.dic&amp;lt;/code&amp;gt;. The program is capable to read different encodings but will always save in [[wikipedia:UTF-8|UTF-8 format]].&lt;br /&gt;
&lt;br /&gt;
If a dictionary is saved by the program, which happens after any change, the content will be encrypted. The corresponding &amp;lt;code&amp;gt;[Key]&amp;lt;/code&amp;gt; must not get changed.&lt;br /&gt;
&lt;br /&gt;
== Configuration of the header and applying of categories ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;75%&amp;quot;|&lt;br /&gt;
General information are provided at the top, using the &amp;lt;code&amp;gt;[Header]&amp;lt;/code&amp;gt; identification. Data on &amp;lt;code&amp;gt;Author&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Version&amp;lt;/code&amp;gt; will be shown in the [[Configuration:Dictionary|configuration dialog]]. You can enter more information here, like licensing or comments as well, but not all will be recognized and used by Scrabble3D. If the [[Configuration:Categories|standard category]] should get a different name as &amp;#039;&amp;#039;Standard&amp;#039;&amp;#039;, you may enter it at &amp;lt;code&amp;gt;StandardCategory=&amp;lt;Name&amp;gt;&amp;lt;/code&amp;gt;. In case of an encrypted dictionary the &amp;lt;code&amp;gt;[Key]&amp;lt;/code&amp;gt; to decode it follows. Don&amp;#039;t touch this generated value. &lt;br /&gt;
&lt;br /&gt;
Words can be assigned to [[Configuration:Categories|categories]], whose names are listed in the section &amp;lt;code&amp;gt;[Categories]&amp;lt;/code&amp;gt;. Up to 255 categories can be used. The assignment of words to a particular category is done by the number.&lt;br /&gt;
&lt;br /&gt;
The section &amp;lt;code&amp;gt;[Words]&amp;lt;/code&amp;gt; contains all words. Letters are capitalized on reading. Every line corresponds to a word. If the word is followed by an equal sign the rest of the line (or up to the semicolon) describes the meaning of this word. If a semicolon follows the number identifies the category as defined in the section above. &lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;[Header]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 Author=John Doe&lt;br /&gt;
 Version=0.0.1&lt;br /&gt;
 Licence=GPL&lt;br /&gt;
 Comment=Just a demo&lt;br /&gt;
 StandardCategory=Nouns&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;[Categories]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 1=Verb&lt;br /&gt;
 2=Adjective&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;[Words]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 AA&lt;br /&gt;
 AARDVARK=an African anteater&lt;br /&gt;
 ABDUCE=to abduct;1&lt;br /&gt;
 ADDITIVELY=;2&lt;br /&gt;
|}&lt;br /&gt;
In the example the word AA has no meaning and is assigned to the standard category &amp;quot;Nouns&amp;quot;. The second word AARDVARK got a meaning but no special category again. And the next two words are assigned to the category 1 (Verb) and 2 (Adjective) with or without a description.&lt;br /&gt;
&lt;br /&gt;
== Handling of digraphs ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;75%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
Dictionary that contains of [[wikipedia:Digraph_(orthography)|digraphs]] or [[wikipedia:Trigraph_(orthography)|trigraphs]] needs special treatment. For a proper use of those multi characters letters you have to configure the [[Configuration:Rules|letter set]] accordingly. &lt;br /&gt;
&lt;br /&gt;
For example, the Spanish Scrabble rules show the digraphs CH, LL, and RR as single character on one tile. Since it&amp;#039;s not possible to enter the character directly, the dictionary replaces them by 1, 2, and 3. That means entries in the section &amp;lt;code&amp;gt;[Words]&amp;lt;/code&amp;gt; like LLAMAR or CHAMPURRA are represented as 2AMAR and 1AMPU3A respectively. And to show digraphs instead of the number the dictionary adds a section &amp;lt;code&amp;gt;[Replace]&amp;lt;/code&amp;gt; with the content 1=CH 2=LL 3=RR. In this case, the letter set uses 1..3 for letters. &lt;br /&gt;
&lt;br /&gt;
You can use any character for replacement. &lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
 [Header]&lt;br /&gt;
 Version=100003&lt;br /&gt;
 Author=MIO&lt;br /&gt;
 StandardCategory=Conforme al DRAE&lt;br /&gt;
 License=Creative Commons NC3&lt;br /&gt;
 Release=2010-05-21&lt;br /&gt;
 Comentario=Los dígrafos CH, LL y RR han sido reemplazados&lt;br /&gt;
         por 1, 2 y 3 respectivamente.&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;[Replace]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;1=CH&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;2=LL&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;3=RR&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 [Categories]&lt;br /&gt;
 [Words]&lt;br /&gt;
 2AMAR&lt;br /&gt;
 1AMPU3A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Integration of letter set ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;75%&amp;quot;|&lt;br /&gt;
In case of a dictionary that does not have an inbuilt [[Configuration:Letters|letter set]] or if you define a very specific dictionary like math, it could be useful to add the appropriate standard letter set to the dictionary. If a distribution is provided with the dictionary, the program will check the current configuration after loading the dictionary and applies it on confirmation.&lt;br /&gt;
&lt;br /&gt;
The parameter are specified at section &amp;lt;code&amp;gt;[Header]&amp;lt;/code&amp;gt; with the (exact) key words &amp;lt;code&amp;gt;[Letters]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[Values]&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;[Counts]&amp;lt;/code&amp;gt;. The example shows the section from the &amp;quot;math&amp;quot; dictionary&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
 [Header]&lt;br /&gt;
 ...&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Letters&amp;#039;&amp;#039;&amp;#039;=⁼,0,1,2,3,4,5,6,7,8,9,−,×,÷,+,.,!,^,²,³,√,∜,∞,&amp;gt;,&amp;lt;&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Values&amp;#039;&amp;#039;&amp;#039;=0,3,1,2,4,3,3,4,5,4,4,6,6,7,6,8,10,9,10,10,7,10,10,10,10&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Counts&amp;#039;&amp;#039;&amp;#039;=18,6,10,8,7,7,7,7,6,6,6,4,4,3,4,3,1,1,1,1,3,1,1,1,1&lt;br /&gt;
 ...&lt;br /&gt;
 [Words]&lt;br /&gt;
 −1+26×4⁼103=;3&lt;br /&gt;
 −1+4×26⁼103=;3&lt;br /&gt;
 ...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Languages|Configuration:Create_Dictionary}}&lt;br /&gt;
&lt;br /&gt;
[[Category:English]][[Category:Configuration]]&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=Configuration:Computer/fr&amp;diff=2676</id>
		<title>Configuration:Computer/fr</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=Configuration:Computer/fr&amp;diff=2676"/>
				<updated>2015-06-17T14:12:43Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{outdated}}&lt;br /&gt;
&lt;br /&gt;
Konfiguration: [[Configuration:Dictionary/fr|Dictionnaire]] &amp;gt; [[Configuration:Letters/fr|Lettres]] &amp;gt; [[Configuration:Rules/fr|Régles du jeu]] &amp;gt; [[Configuration:Board/fr|Plateau]] &amp;gt; [[Configuration:Design/fr|Apparence]] &amp;gt; &amp;#039;&amp;#039;&amp;#039;[[Configuration:Computer/fr|Ordinateur]]&amp;#039;&amp;#039;&amp;#039; &amp;gt; [[Configuration:Options/fr|Options]] &lt;br /&gt;
&lt;br /&gt;
Les réglages sous l’onglet &amp;#039;&amp;#039;Ordinateur&amp;#039;&amp;#039; concernent uniquement l’[[Usage:Computer/fr|ordinateur en tant que joueur]]. &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:config_cmp_francais.jpg|right|thumb|300px|Ordinateur]]&lt;br /&gt;
&lt;br /&gt;
En recherchant le meilleur mot, l’ordinateur génère une liste des mot valides. Cette liste est triée suivant les valeurs des mots, de façon que le meilleur mot occupe la première place. Le curseur &amp;#039;&amp;#039;Rendement de l’ordinateur [%]&amp;#039;&amp;#039; influe en fait sur la façon de laquelle la liste des mots est triée, l’ordre des mots, lui, étant modifié en fonction de l’option &amp;#039;&amp;#039;Déterministique&amp;#039;&amp;#039;. Que le rendement de l’ordinateur soit limité de façon déterministique signifie que l’ordinateur choisira dans la liste exactement le mot dont la valeur, par rapport à celle du meilleur mot, s’approche le plus au pourcentage indiqué. &lt;br /&gt;
Si le meilleur mot totalise par exemple 22 points et que le deuxième meilleur en totalise 16, l’ordinateur, dont le rendement a été réduit à 95%, optera quand même pour le meilleur mot, ce qui s’explique par le fait que 22*0,95 fassent environ 21, et que par conséquent le meilleur mot soit plus proche de la valeur calculée. Si par contre le rendement a été réduit à 75%, l’objectif calculé par la formule 22*0,75 serait environ 16, et l’ordinateur opterait par conséquent pour le deuxième meilleur mot. Quand on utilise un dictionnaire volumineux, comme par exemple le dictionnaire français, l’ordinateur trouve assez souvent des mots qui totalisent un nombre de points élevés. C’est pourquoi même des pourcentages au-dessus de 90% sont raisonnables. Si on limite le rendement de l’ordinateur de cette façon-là, les résultats de l’ordinateur affichés sous l’onglet [[Usage:Game_Course/fr|&amp;#039;&amp;#039;Déroulement&amp;#039;&amp;#039;]] correspondent à peu près au pourcentage indiqué par le curseur. &lt;br /&gt;
&lt;br /&gt;
Si le rendement de l’ordinateur est limité sans que l’option &amp;#039;&amp;#039;Déterministique&amp;#039;&amp;#039; soit activée, toutes les entrées de la liste triée ayant une valeur qui dépasse le pourcentage spécifiée sont rangées à la fin de la liste. Dans ce cas-là le résultat de l’analyse de la partie ne correspond plus au chiffre spécifié pour le rendement de l’ordinateur. Tandis que le procédé déterministique limite le nombre des points totalisés par le mot trouvé, le procédé non-déterministique réduit, lui, pour ainsi dire, le nombre du vocabulaire utilisé par le programme. &lt;br /&gt;
&lt;br /&gt;
En règle générale, le rendement de l’ordinateur n’est limité qu’au moment où il fait son coup en tant que joueur. Cette limitation n’a pas de répercussions sur l’analyse des parties terminées ni sur la [[Usage:Computer/fr|fonction d’aide]] – dans ces cas-là, c’est toujours le meilleur mot qui est généré. &lt;br /&gt;
&lt;br /&gt;
Les trois curseurs suivants modifient le comportement de l’ordinateur à l’égard de la tactique, ce qui, le cas échéant, peut avoir des répercussions positives sur son rendement. Encore une fois, l’ordinateur prend comme point de départ la liste triée et vérifie si le meilleur mot réalise des valeurs inférieures à celles indiquées par les trois curseurs. Si c’est le cas pour le réglage du curseur &amp;#039;&amp;#039;Changer le joker, si le mot totalise moins de...&amp;#039;&amp;#039;, l’ordinateur vérifie s’il peut troquer un joker posé sur le plateau contre un des pions qu’il a sur son chevalet. Si l’[[Configuration:Rules/fr|échange des jokers]] n’est pas permis, cette option est, elle aussi, désactivée. Si l’ordinateur n’a pas pu troquer de joker, il échangera des lettres sur son chevalet, pourvu que la valeur spécifiée dépasse celle du meilleur mot. S’il a plusieurs pions avec la même lettre, ce sont en premier lieu ces lettres-là qu’il va échanger. Si par contre il n’a qu’un seul exemplaire de chaque lettre, l’ordinateur échangera juste la lettre qui a la valeur la plus élevée. &lt;br /&gt;
&lt;br /&gt;
Le dernier curseur contrôle l’utilisation du joker. Si le meilleur mot contenant un joker, comparé au meilleur mot sans joker, réalise un surplus de points inférieur au nombre de points indiqué, l&amp;#039;ordinateur garde le joker et opte pour le meilleur mot sans joker. &lt;br /&gt;
&lt;br /&gt;
Du côté droit de la boîte de dialogue on peut spécifier si on permet à l’ordinateur d’effectuer plusieurs calculs en parallèle. D’une part, la fonction &amp;#039;&amp;#039;Threads multiples&amp;#039;&amp;#039;, qui n’existe que pour les [[wikipedia:fr: Multicore|processeurs multi-cœurs]], améliore nettement la vitesse de la recherche des mots ; d’autre part on a l’inconvénient que l’ordinateur réagisse moins souvent sur les clics de souris ou qu’il accepte moins souvent les entrées de données. Puisque l’exécution des threads multiples est relativement compliqué, il peut se produire des erreurs, qui, par contre, peuvent être évitées si on désactive cette option, tout simplement. &lt;br /&gt;
&lt;br /&gt;
Si l’option &amp;#039;&amp;#039;Afficher les pions&amp;#039;&amp;#039; est cochée, les pions de l’ordinateur sont visibles tant que l&amp;#039;ordinateur est en train de chercher le mot qu’il va poser ; sinon, ce sont les pions du joueur humain (ou des joueurs humains) qui restent visibles. &lt;br /&gt;
&lt;br /&gt;
L’option &amp;#039;&amp;#039;Terminer la partie, si possible&amp;#039;&amp;#039; contrôle, elle aussi, le comportement de l’ordinateur à l’égard de sa tactique. S’il n’y a plus de pions dans le sac et que l’ordinateur soit en mesure de mettre fin à la partie, l’ordinateur cherche dans la liste de tous les mots susceptibles d’être posés juste le meilleur mot qui lui permette de se débarrasser d’un seul coup de toutes les lettres qu’il a sur son chevalet, même si cela implique qu’il réalise moins de points qu&amp;#039;il ne ferait autrement. Si cette option n’a pas été activée, l’ordinateur posera toujours le mot qui réalise le maximum de points. &lt;br /&gt;
&lt;br /&gt;
{{Languages|Configuration:Computer}}&lt;br /&gt;
&lt;br /&gt;
[[Category:français]][[Category:Configuration/fr]]&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=File:Illumination_en.png&amp;diff=2675</id>
		<title>File:Illumination en.png</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=File:Illumination_en.png&amp;diff=2675"/>
				<updated>2015-06-17T14:05:17Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	<entry>
		<id>http://scrabble.sourceforge.net/wiki/index.php?title=File:Config-DesignIllumination_de.png&amp;diff=2674</id>
		<title>File:Config-DesignIllumination de.png</title>
		<link rel="alternate" type="text/html" href="http://scrabble.sourceforge.net/wiki/index.php?title=File:Config-DesignIllumination_de.png&amp;diff=2674"/>
				<updated>2015-06-17T13:57:49Z</updated>
		
		<summary type="html">&lt;p&gt;Ocye: Ocye uploaded a new version of File:Config-DesignIllumination de.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ocye</name></author>	</entry>

	</feed>